Files
step3/scripts/ui
hz 23d573e221 Fix GDScript ternary and shadowed-identifier warnings in dashboard scripts
Godot's static checker can't unify a float branch with a null branch in
a ternary, so point_value() now uses explicit if/return; renaming the
local sign variable to sign_prefix avoids shadowing the builtin sign().
2026-07-26 18:28:55 -05:00
..
2026-07-19 21:29:24 -05:00
2026-07-23 04:43:02 -05:00
2026-07-23 23:14:38 -05:00
2026-07-19 22:26:33 -05:00
2026-07-11 02:05:43 -05:00
2026-07-18 22:22:29 -05:00
2026-07-18 22:22:29 -05:00
2026-07-18 22:22:29 -05:00
2026-07-18 22:22:29 -05:00
2026-07-11 02:05:43 -05:00
2026-07-11 02:05:43 -05:00