Files
step3/scripts
hz 23d573e221 Fix GDScript ternary and shadowed-identifier warnings in dashboard scripts
Godot's static checker can't unify a float branch with a null branch in
a ternary, so point_value() now uses explicit if/return; renaming the
local sign variable to sign_prefix avoids shadowing the builtin sign().
2026-07-26 18:28:55 -05:00
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