Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem, green potion, blue RZ shield, coin stack, gift box) to replace the flat monochrome placeholder icons in the reels and reward list - no image-generation tool is available here, so this is genuine vector art with radial/linear gradients and highlight layers rather than a literal asset match to the mockup's renders. Combined with real Godot techniques: a layered-label glow effect on the "RZ" marquee, chase-lit marquee bulbs down both sides of the reel screen (looping Tweens), a much more pronounced arch silhouette and neon border on the cabinet, and an overall scale-up (bigger reels, marquee, lever) so the machine reads as the dominant element instead of a cramped placeholder. Verified with an actual rendered screenshot (not just structural checks) at each iteration.
13 lines
643 B
XML
13 lines
643 B
XML
<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
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<defs>
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<linearGradient id="flaskGlass" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color="#baf7d6"/>
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<stop offset="100%" stop-color="#22c55e"/>
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</linearGradient>
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</defs>
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<path d="M26 6h12v14l12 24a6 6 0 0 1-5.4 8.6H19.4A6 6 0 0 1 14 44l12-24Z" fill="url(#flaskGlass)" stroke="#0f7a3a" stroke-width="2"/>
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<rect x="24" y="4" width="16" height="6" rx="2" fill="#0f7a3a"/>
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<path d="M33 26 27 38h5l-3 10 9-14h-5Z" fill="#ffffff" opacity="0.9"/>
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<ellipse cx="22" cy="36" rx="4" ry="10" fill="#ffffff" opacity="0.25"/>
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</svg>
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