Files
step3/assets/icons/slots/slot_potion.svg
T
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00

13 lines
643 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<linearGradient id="flaskGlass" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#baf7d6"/>
<stop offset="100%" stop-color="#22c55e"/>
</linearGradient>
</defs>
<path d="M26 6h12v14l12 24a6 6 0 0 1-5.4 8.6H19.4A6 6 0 0 1 14 44l12-24Z" fill="url(#flaskGlass)" stroke="#0f7a3a" stroke-width="2"/>
<rect x="24" y="4" width="16" height="6" rx="2" fill="#0f7a3a"/>
<path d="M33 26 27 38h5l-3 10 9-14h-5Z" fill="#ffffff" opacity="0.9"/>
<ellipse cx="22" cy="36" rx="4" ry="10" fill="#ffffff" opacity="0.25"/>
</svg>