Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem, green potion, blue RZ shield, coin stack, gift box) to replace the flat monochrome placeholder icons in the reels and reward list - no image-generation tool is available here, so this is genuine vector art with radial/linear gradients and highlight layers rather than a literal asset match to the mockup's renders. Combined with real Godot techniques: a layered-label glow effect on the "RZ" marquee, chase-lit marquee bulbs down both sides of the reel screen (looping Tweens), a much more pronounced arch silhouette and neon border on the cabinet, and an overall scale-up (bigger reels, marquee, lever) so the machine reads as the dominant element instead of a cramped placeholder. Verified with an actual rendered screenshot (not just structural checks) at each iteration.
15 lines
771 B
XML
15 lines
771 B
XML
<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
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<defs>
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<linearGradient id="giftBody" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color="#ffe08a"/>
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<stop offset="100%" stop-color="#d99a1b"/>
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</linearGradient>
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</defs>
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<rect x="12" y="26" width="40" height="30" rx="3" fill="url(#giftBody)" stroke="#8a5a08" stroke-width="1.5"/>
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<rect x="10" y="18" width="44" height="10" rx="3" fill="#ffcf4d" stroke="#8a5a08" stroke-width="1.5"/>
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<rect x="28" y="18" width="8" height="38" fill="#e0432c"/>
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<path d="M24 18c-6-2-9-8-4-12 5-3 10 4 8 12Z" fill="#e0432c"/>
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<path d="M40 18c6-2 9-8 4-12-5-3-10 4-8 12Z" fill="#e0432c"/>
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<ellipse cx="20" cy="34" rx="5" ry="3" fill="#ffffff" opacity="0.35"/>
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</svg>
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