Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem, green potion, blue RZ shield, coin stack, gift box) to replace the flat monochrome placeholder icons in the reels and reward list - no image-generation tool is available here, so this is genuine vector art with radial/linear gradients and highlight layers rather than a literal asset match to the mockup's renders. Combined with real Godot techniques: a layered-label glow effect on the "RZ" marquee, chase-lit marquee bulbs down both sides of the reel screen (looping Tweens), a much more pronounced arch silhouette and neon border on the cabinet, and an overall scale-up (bigger reels, marquee, lever) so the machine reads as the dominant element instead of a cramped placeholder. Verified with an actual rendered screenshot (not just structural checks) at each iteration.
22 lines
976 B
XML
22 lines
976 B
XML
<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
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<defs>
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<linearGradient id="gemTop" x1="0" y1="0" x2="1" y2="1">
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<stop offset="0%" stop-color="#e6d6ff"/>
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<stop offset="100%" stop-color="#9b6bff"/>
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</linearGradient>
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<linearGradient id="gemLeft" x1="0" y1="0" x2="1" y2="0">
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<stop offset="0%" stop-color="#c9a6ff"/>
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<stop offset="100%" stop-color="#7c3fe0"/>
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</linearGradient>
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<linearGradient id="gemRight" x1="0" y1="0" x2="1" y2="0">
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<stop offset="0%" stop-color="#7c3fe0"/>
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<stop offset="100%" stop-color="#5222a8"/>
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</linearGradient>
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</defs>
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<path d="M14 22 L32 8 L50 22 L44 22 L32 14 L20 22Z" fill="url(#gemTop)"/>
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<path d="M14 22 L28 22 L20 50Z" fill="url(#gemLeft)"/>
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<path d="M50 22 L36 22 L44 50Z" fill="url(#gemRight)"/>
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<path d="M28 22 L36 22 L32 50Z" fill="url(#gemTop)"/>
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<path d="M14 22 L50 22 L44 22 L32 14 L20 22Z" fill="#f4ecff" opacity="0.5"/>
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</svg>
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