Files
step3/assets/icons/slots/slot_gem.svg
T
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00

22 lines
976 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<linearGradient id="gemTop" x1="0" y1="0" x2="1" y2="1">
<stop offset="0%" stop-color="#e6d6ff"/>
<stop offset="100%" stop-color="#9b6bff"/>
</linearGradient>
<linearGradient id="gemLeft" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#c9a6ff"/>
<stop offset="100%" stop-color="#7c3fe0"/>
</linearGradient>
<linearGradient id="gemRight" x1="0" y1="0" x2="1" y2="0">
<stop offset="0%" stop-color="#7c3fe0"/>
<stop offset="100%" stop-color="#5222a8"/>
</linearGradient>
</defs>
<path d="M14 22 L32 8 L50 22 L44 22 L32 14 L20 22Z" fill="url(#gemTop)"/>
<path d="M14 22 L28 22 L20 50Z" fill="url(#gemLeft)"/>
<path d="M50 22 L36 22 L44 50Z" fill="url(#gemRight)"/>
<path d="M28 22 L36 22 L32 50Z" fill="url(#gemTop)"/>
<path d="M14 22 L50 22 L44 22 L32 14 L20 22Z" fill="#f4ecff" opacity="0.5"/>
</svg>