Files
step3/assets/icons/slots/slot_coin_stack.svg
T
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00

18 lines
867 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<linearGradient id="stackTop" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#bfe0ff"/>
<stop offset="100%" stop-color="#2f80ff"/>
</linearGradient>
<linearGradient id="stackSide" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#1c56c9"/>
<stop offset="100%" stop-color="#123a8a"/>
</linearGradient>
</defs>
<path d="M14 46c0 4 8 7 18 7s18-3 18-7v-6c0 4-8 7-18 7s-18-3-18-7Z" fill="url(#stackSide)"/>
<ellipse cx="32" cy="40" rx="18" ry="7" fill="url(#stackTop)"/>
<path d="M14 34c0 4 8 7 18 7s18-3 18-7v-6c0 4-8 7-18 7s-18-3-18-7Z" fill="url(#stackSide)"/>
<ellipse cx="32" cy="28" rx="18" ry="7" fill="url(#stackTop)"/>
<ellipse cx="27" cy="25" rx="5" ry="2" fill="#ffffff" opacity="0.5"/>
</svg>