Files
step3/assets/icons/slots/slot_coin.svg
T
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00

19 lines
878 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<radialGradient id="coinBody" cx="35%" cy="30%" r="75%">
<stop offset="0%" stop-color="#fff6d8"/>
<stop offset="35%" stop-color="#ffd447"/>
<stop offset="75%" stop-color="#f5a623"/>
<stop offset="100%" stop-color="#c9780a"/>
</radialGradient>
<linearGradient id="coinRim" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#8a5a08"/>
<stop offset="100%" stop-color="#c9780a"/>
</linearGradient>
</defs>
<circle cx="32" cy="35" r="27" fill="url(#coinRim)"/>
<circle cx="32" cy="31" r="27" fill="url(#coinBody)"/>
<path d="M32 16 L36.5 26.5 48 27.5 39 35 41.8 46.5 32 40 22.2 46.5 25 35 16 27.5 27.5 26.5Z" fill="#fff8e6" opacity="0.95"/>
<ellipse cx="22" cy="19" rx="9" ry="5" fill="#ffffff" opacity="0.35"/>
</svg>