Files
step3/assets/icons/slots/slot_gift.svg
T
hz 1bc7fbfb3c Generate real glossy reel-symbol art and close the visual gap further
Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem,
green potion, blue RZ shield, coin stack, gift box) to replace the
flat monochrome placeholder icons in the reels and reward list - no
image-generation tool is available here, so this is genuine vector
art with radial/linear gradients and highlight layers rather than a
literal asset match to the mockup's renders.

Combined with real Godot techniques: a layered-label glow effect on
the "RZ" marquee, chase-lit marquee bulbs down both sides of the
reel screen (looping Tweens), a much more pronounced arch silhouette
and neon border on the cabinet, and an overall scale-up (bigger
reels, marquee, lever) so the machine reads as the dominant element
instead of a cramped placeholder. Verified with an actual rendered
screenshot (not just structural checks) at each iteration.
2026-07-30 01:54:45 -05:00

15 lines
771 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
<defs>
<linearGradient id="giftBody" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#ffe08a"/>
<stop offset="100%" stop-color="#d99a1b"/>
</linearGradient>
</defs>
<rect x="12" y="26" width="40" height="30" rx="3" fill="url(#giftBody)" stroke="#8a5a08" stroke-width="1.5"/>
<rect x="10" y="18" width="44" height="10" rx="3" fill="#ffcf4d" stroke="#8a5a08" stroke-width="1.5"/>
<rect x="28" y="18" width="8" height="38" fill="#e0432c"/>
<path d="M24 18c-6-2-9-8-4-12 5-3 10 4 8 12Z" fill="#e0432c"/>
<path d="M40 18c6-2 9-8 4-12-5-3-10 4-8 12Z" fill="#e0432c"/>
<ellipse cx="20" cy="34" rx="5" ry="3" fill="#ffffff" opacity="0.35"/>
</svg>