Hand-authored 6 gradient-shaded SVG icons (gold coin, purple gem, green potion, blue RZ shield, coin stack, gift box) to replace the flat monochrome placeholder icons in the reels and reward list - no image-generation tool is available here, so this is genuine vector art with radial/linear gradients and highlight layers rather than a literal asset match to the mockup's renders. Combined with real Godot techniques: a layered-label glow effect on the "RZ" marquee, chase-lit marquee bulbs down both sides of the reel screen (looping Tweens), a much more pronounced arch silhouette and neon border on the cabinet, and an overall scale-up (bigger reels, marquee, lever) so the machine reads as the dominant element instead of a cramped placeholder. Verified with an actual rendered screenshot (not just structural checks) at each iteration.
19 lines
878 B
XML
19 lines
878 B
XML
<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 64 64">
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<defs>
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<radialGradient id="coinBody" cx="35%" cy="30%" r="75%">
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<stop offset="0%" stop-color="#fff6d8"/>
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<stop offset="35%" stop-color="#ffd447"/>
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<stop offset="75%" stop-color="#f5a623"/>
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<stop offset="100%" stop-color="#c9780a"/>
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</radialGradient>
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<linearGradient id="coinRim" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0%" stop-color="#8a5a08"/>
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<stop offset="100%" stop-color="#c9780a"/>
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</linearGradient>
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</defs>
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<circle cx="32" cy="35" r="27" fill="url(#coinRim)"/>
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<circle cx="32" cy="31" r="27" fill="url(#coinBody)"/>
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<path d="M32 16 L36.5 26.5 48 27.5 39 35 41.8 46.5 32 40 22.2 46.5 25 35 16 27.5 27.5 26.5Z" fill="#fff8e6" opacity="0.95"/>
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<ellipse cx="22" cy="19" rx="9" ry="5" fill="#ffffff" opacity="0.35"/>
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</svg>
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