Update app branding to the new shield "RZ" logo
Replaces the OS/window icon with the new dark-background logo design, and derives a transparent shield-mark cutout (via chroma-key against the flat background) for the in-app login/sidebar mark and the web loading-screen logo. Brand.ranaze_mark_texture() no longer needs the AtlasTexture crop since the new source asset is already tightly cropped to the mark.
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 972 KiB After Width: | Height: | Size: 894 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 2.0 MiB After Width: | Height: | Size: 554 KiB |
@@ -22,11 +22,8 @@ const LIGHT_MUTED := Color("64748b")
|
||||
static var font: Font = preload("res://assets/fonts/Inter-Variable.ttf")
|
||||
|
||||
|
||||
static func ranaze_mark_texture() -> AtlasTexture:
|
||||
var texture := AtlasTexture.new()
|
||||
texture.atlas = preload("res://assets/branding/ranaze-mark.png")
|
||||
texture.region = Rect2(400, 150, 736, 736)
|
||||
return texture
|
||||
static func ranaze_mark_texture() -> Texture2D:
|
||||
return preload("res://assets/branding/ranaze-mark.png")
|
||||
|
||||
|
||||
static func text_color(dark: bool) -> Color:
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user