Fix long answer choice layout
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@@ -385,6 +385,7 @@ func _test_timer_text_avoids_redundant_frame_updates() -> void:
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func _test_player_runtime_construction() -> void:
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var host := Control.new()
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host.size = Vector2(1280, 720)
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root.add_child(host)
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var player = load("res://scripts/ui/question_player.gd").new()
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player.main = host
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@@ -416,6 +417,14 @@ func _test_player_runtime_construction() -> void:
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_assert(player.theme_button.icon in [Brand.SUN_ICON, Brand.MOON_ICON], "question theme toggle should use the shared sun or moon icon")
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_assert(player.choice_badges.size() == 5, "question player should construct an answer badge for every visible choice slot")
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_assert(player.choice_followup_panels[2].get_parent() == player.choice_rows[2], "distractor remediation should remain nested inside its answer choice")
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var long_choice := "Transfer to a neurocritical-care center, use a titratable agent to avoid severe hypertension and blood-pressure variability without causing hypotension, start enteral nimodipine, and secure the aneurysm as early as feasible."
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player.choice_buttons[0].text = long_choice
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await process_frame
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await process_frame
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_assert(player.choice_buttons[0].autowrap_mode == TextServer.AUTOWRAP_WORD_SMART, "long answer choices should use word-smart wrapping")
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_assert(player.choice_buttons[0].size.y > 68.0, "a wrapped answer choice should grow taller than the standard answer row")
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_assert(player.choice_buttons[0].size.x <= player.question_panel.size.x, "long answer choices should not widen the question player")
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_assert(player.next_button.get_global_rect().end.x <= player.get_global_rect().end.x + 0.5, "long answer choices should never push Submit beyond the viewport")
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var prior_session_kind: String = root.get_node("BlockSessionService").session_kind
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for session_kind in ["block", "core", "bookmark", "review", "simulation"]:
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root.get_node("BlockSessionService").session_kind = session_kind
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