Reduce answer review scroll redraws
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@@ -60,6 +60,8 @@ var stem_plain_text := ""
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var explanation_plain_text := ""
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var explanation_plain_text := ""
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var highlight_drag_source := ""
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var highlight_drag_source := ""
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var timer_color_state := ""
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var timer_color_state := ""
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var last_timer_bar_value := -1.0
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var last_timer_display_seconds := -1
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var pending_correct_advance := false
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var pending_correct_advance := false
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var question_text_scale := 1.0
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var question_text_scale := 1.0
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var presented_choices: Array = []
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var presented_choices: Array = []
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@@ -1268,6 +1270,8 @@ func _load_question() -> void:
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flagged = false
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flagged = false
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selected_choice = ""
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selected_choice = ""
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current_answer = {}
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current_answer = {}
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last_timer_bar_value = -1.0
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last_timer_display_seconds = -1
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flag_button.button_pressed = false
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flag_button.button_pressed = false
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_refresh_toolbar_state()
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_refresh_toolbar_state()
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_clear_answer_review()
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_clear_answer_review()
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@@ -2094,7 +2098,10 @@ func _update_timer_bar() -> void:
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return
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return
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var is_core_timer := BlockSessionService.session_kind == "core"
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var is_core_timer := BlockSessionService.session_kind == "core"
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var ratio := BlockSessionService.get_session_timer_ratio()
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var ratio := BlockSessionService.get_session_timer_ratio()
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timer_bar.value = ratio * 100.0
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var next_value := ratio * 100.0
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if last_timer_bar_value < 0.0 or absf(next_value - last_timer_bar_value) >= 0.1:
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last_timer_bar_value = next_value
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timer_bar.value = next_value
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if is_core_timer and timer_label.visible:
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if is_core_timer and timer_label.visible:
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_set_timer_display(int(floor(BlockSessionService.get_core_question_total_elapsed_seconds())))
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_set_timer_display(int(floor(BlockSessionService.get_core_question_total_elapsed_seconds())))
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var color_state := "blue"
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var color_state := "blue"
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@@ -2114,6 +2121,9 @@ func _set_timer_display(total_seconds: int) -> void:
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if timer_label == null:
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if timer_label == null:
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return
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return
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var safe_seconds := maxi(0, total_seconds)
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var safe_seconds := maxi(0, total_seconds)
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if safe_seconds == last_timer_display_seconds:
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return
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last_timer_display_seconds = safe_seconds
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timer_label.text = "%02d:%02d" % [int(floor(float(safe_seconds) / 60.0)), safe_seconds % 60]
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timer_label.text = "%02d:%02d" % [int(floor(float(safe_seconds) / 60.0)), safe_seconds % 60]
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@@ -22,6 +22,7 @@ func _initialize() -> void:
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_test_feedback_context_excludes_study_content()
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_test_feedback_context_excludes_study_content()
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_test_feedback_form_validation()
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_test_feedback_form_validation()
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_test_revisitable_navigation_prefers_unanswered_questions()
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_test_revisitable_navigation_prefers_unanswered_questions()
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_test_timer_text_avoids_redundant_frame_updates()
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_test_submit_styles_keep_stable_geometry()
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_test_submit_styles_keep_stable_geometry()
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_test_core_timer_counts_up_and_remains_visible()
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_test_core_timer_counts_up_and_remains_visible()
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await _test_player_runtime_construction()
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await _test_player_runtime_construction()
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@@ -355,6 +356,20 @@ func _test_revisitable_navigation_prefers_unanswered_questions() -> void:
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session.current_index = prior_index
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session.current_index = prior_index
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func _test_timer_text_avoids_redundant_frame_updates() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.timer_label = Label.new()
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player._set_timer_display(65)
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_assert(player.timer_label.text == "01:05", "timer should render a changed second")
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player.timer_label.text = "unchanged"
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player._set_timer_display(65)
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_assert(player.timer_label.text == "unchanged", "timer should not rewrite its label every frame")
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player._set_timer_display(66)
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_assert(player.timer_label.text == "01:06", "timer should render the next changed second")
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player.timer_label.free()
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player.free()
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func _test_player_runtime_construction() -> void:
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func _test_player_runtime_construction() -> void:
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var host := Control.new()
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var host := Control.new()
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root.add_child(host)
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root.add_child(host)
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