443 lines
24 KiB
GDScript
443 lines
24 KiB
GDScript
extends SceneTree
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const Brand := preload("res://scripts/ui/medmind_style.gd")
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var failures := 0
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func _initialize() -> void:
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_test_reference_normalization()
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_test_reference_url_filter()
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_test_correct_feedback_does_not_auto_advance()
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_test_correct_review_locks_answer_interactions()
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_test_eliminated_choice_uses_rich_text_strikeout()
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_test_eliminated_choice_that_is_also_locked_wrong_still_strikes_through()
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_test_explanation_highlighting_has_no_status_heading()
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_test_resolved_followup_has_no_header_or_verdict_prefix()
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_test_review_content_normalization()
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_test_followup_attempt_order_is_stable()
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_test_review_followup_is_optional_and_single_attempt()
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_test_question_failure_retry_classification()
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_test_transient_question_failure_keeps_player_waiting()
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_test_feedback_context_excludes_study_content()
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_test_feedback_form_validation()
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_test_revisitable_navigation_prefers_unanswered_questions()
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_test_timer_text_avoids_redundant_frame_updates()
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_test_submit_styles_keep_stable_geometry()
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_test_core_timer_counts_up_and_remains_visible()
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await _test_player_runtime_construction()
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quit(1 if failures > 0 else 0)
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func _test_core_timer_counts_up_and_remains_visible() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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var block_service = root.get_node("BlockSessionService")
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player.timer_bar = ProgressBar.new()
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player.timer_label = Label.new()
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player.timer_footer = HBoxContainer.new()
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player.timer_color_state = ""
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block_service.session_kind = "core"
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block_service.core_current_target_seconds = 100.0
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block_service.current_question_started_at = 0.001
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block_service.current_question_pause_started_at = 25.001
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block_service.core_question_total_elapsed_seconds = 75.0
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block_service.core_question_total_active_since = 0.0
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player._set_answer_review_timer_visibility()
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_assert(player.timer_footer.visible and player.timer_bar.visible and player.timer_label.visible, "core timer should remain visible during correct-answer review")
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_assert(is_equal_approx(player.timer_bar.value, 75.0), "core timer bar should retain its original remaining-time progress")
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_assert(player.timer_label.text == "01:15", "core timer should display cumulative elapsed time")
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_assert(player.timer_color_state == "blue", "core timer should retain its original remaining-time warning behavior")
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block_service.core_question_total_elapsed_seconds = 110.0
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block_service.current_question_pause_started_at = 110.001
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player._update_timer_bar()
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_assert(is_equal_approx(player.timer_bar.value, 0.0) and player.timer_color_state == "red", "core timer bar should empty and turn red after exceeding its target")
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block_service.session_kind = "block"
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player._set_answer_review_timer_visibility()
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_assert(not player.timer_footer.visible, "non-core answer review should retain its existing hidden timer")
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player.timer_bar.free()
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player.timer_label.free()
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player.timer_footer.free()
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player.free()
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func _test_reference_normalization() -> void:
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var service = load("res://scripts/autoload/question_bank_service.gd").new()
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var references: Array = service._normalize_references([{
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"Title": "Clinical guideline",
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"Publisher": "Example Society",
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"Url": "https://example.org/guideline",
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"Supports": "Recommended management",
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"AccessedOn": "2026-07-14",
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"Reviewer": "reviewer"
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}])
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_assert(references.size() == 1, "a structured reference should be retained")
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_assert(references[0].get("title", "") == "Clinical guideline", "reference title should be normalized")
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_assert(references[0].get("accessed_on", "") == "2026-07-14", "reference access date should be normalized")
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service.free()
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func _test_reference_url_filter() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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_assert(player._is_safe_reference_url("https://example.org/source"), "HTTPS references should be accepted")
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_assert(not player._is_safe_reference_url("http://example.org/source"), "HTTP references should be rejected")
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_assert(not player._is_safe_reference_url("javascript:alert(1)"), "script URLs should be rejected")
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player.references_container = VBoxContainer.new()
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player._show_references([
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{"title": "Clinical guideline", "publisher": "Example Society", "url": "https://example.org/source"},
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{"title": "Unsafe", "publisher": "Example", "url": "http://example.org/source"}
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])
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_assert(player.references_container.visible, "valid references should show the references section")
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_assert(player.references_container.get_child_count() == 2, "the section should contain a heading and one safe link")
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var link := player.references_container.get_child(1) as LinkButton
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_assert(link != null and link.text == "Clinical guideline - Example Society", "reference link text should identify its source")
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player.references_container.free()
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player.free()
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func _test_correct_feedback_does_not_auto_advance() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.next_button = Button.new()
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player.skip_button = Button.new()
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player.feedback_fog = ColorRect.new()
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player.pending_correct_advance = false
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player._trigger_correct_feedback()
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_assert(not player.pending_correct_advance, "correct feedback must not schedule automatic advancement")
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player.next_button.free()
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player.skip_button.free()
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player.feedback_fog.free()
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player.free()
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func _test_correct_review_locks_answer_interactions() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.current_answer = {"is_correct": true}
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player.selected_choice = "A"
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player.presented_choices = [{"id": "A", "text": "First"}, {"id": "B", "text": "Second"}]
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player._select_choice(1)
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_assert(player.selected_choice == "A", "correct review should reject answer selection changes")
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var right_click := InputEventMouseButton.new()
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right_click.button_index = MOUSE_BUTTON_RIGHT
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right_click.pressed = true
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player._choice_gui_input(right_click, 1)
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_assert(player.eliminated.is_empty(), "correct review should reject answer strike-through changes")
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player.free()
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func _test_eliminated_choice_uses_rich_text_strikeout() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.choice_buttons.append(Button.new())
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player.choice_percent_labels.append(Label.new())
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var strike_label := RichTextLabel.new()
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strike_label.bbcode_enabled = true
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player.choice_top_labels.append(strike_label)
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player.choice_followup_panels.append(PanelContainer.new())
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player.eliminated = ["A"]
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player.presented_choices = [{"id": "A", "text": "Observation only"}]
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player._set_choice_button_text(0, player.presented_choices[0])
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_assert(player.choice_buttons[0].text == "", "eliminated choice should not use combining characters in button text")
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_assert(strike_label.text == "[s]Observation only[/s]", "eliminated choice should use native rich-text strikeout")
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_assert(not "[eliminated]" in strike_label.text, "eliminated choice should not include a redundant label")
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player.choice_buttons[0].free()
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player.choice_percent_labels[0].free()
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strike_label.free()
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player.choice_followup_panels[0].free()
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player.free()
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func _test_eliminated_choice_that_is_also_locked_wrong_still_strikes_through() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.choice_buttons.append(Button.new())
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player.choice_percent_labels.append(Label.new())
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var strike_label := RichTextLabel.new()
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strike_label.bbcode_enabled = true
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player.choice_top_labels.append(strike_label)
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player.choice_followup_panels.append(PanelContainer.new())
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player.eliminated = ["A"]
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player.locked_wrong_choice_ids = ["A"]
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player.presented_choices = [{"id": "A", "text": "Observation only"}]
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player._set_choice_button_text(0, player.presented_choices[0])
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_assert(strike_label.text == "[s]Observation only[/s]", "a choice that's both eliminated and locked-wrong should still strike through")
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_assert(player.choice_buttons[0].text == "", "the struck-through choice's button text should stay cleared")
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player.choice_buttons[0].free()
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player.choice_percent_labels[0].free()
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strike_label.free()
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player.choice_followup_panels[0].free()
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player.free()
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func _test_explanation_highlighting_has_no_status_heading() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.explanation_label = RichTextLabel.new()
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player.explanation_label.bbcode_enabled = true
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player.explanation_plain_text = "The key finding supports observation."
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player.explanation_highlights[""] = [{"start": 4, "end": 15}]
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player._render_explanation()
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_assert(not player.explanation_label.text.begins_with("[b]Correct"), "explanation should not repeat the inferred correct status")
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_assert("[bgcolor=yellow]" in player.explanation_label.text, "explanation text should support highlighting")
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player.explanation_label.free()
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player.free()
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func _test_resolved_followup_has_no_header_or_verdict_prefix() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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var panel := PanelContainer.new()
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var content := VBoxContainer.new()
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panel.add_child(content)
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player.choice_buttons.append(Button.new())
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player.choice_percent_labels.append(Label.new())
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player.choice_top_labels.append(RichTextLabel.new())
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player.choice_followup_panels.append(panel)
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player.choice_followup_contents.append(content)
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player.next_button = Button.new()
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player.presented_choices = [{"id": "B", "text": "Wrong answer"}]
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player.followup_states["B"] = {
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"choice_id": "B", "choice_text": "Wrong answer", "prompt": "Why?",
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"selected_option_text": "Finding", "was_correct": false,
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"teaching_point": "Incorrect. Review the finding.", "resolved": true
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}
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player._render_followup_state("B")
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_assert(content.find_child("FollowupToggle", true, false) == null, "a resolved follow-up should not render a collapse toggle")
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var explanation_text := ""
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for child in content.get_children():
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if child is Label:
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explanation_text += child.text
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_assert(not explanation_text.contains("Why this is"), "a resolved follow-up should not repeat a 'Why this is...' heading")
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_assert(not explanation_text.begins_with("Incorrect."), "a resolved follow-up explanation should not repeat the verdict prefix")
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player.choice_buttons[0].free()
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player.choice_percent_labels[0].free()
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player.choice_top_labels[0].free()
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player.next_button.free()
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panel.free()
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player.free()
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func _test_review_content_normalization() -> void:
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var service = load("res://scripts/autoload/question_bank_service.gd").new()
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var normalized: Dictionary = service._normalize_api_question({
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"id": "mongo-id",
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"externalId": "review-test",
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"stem": "Stem",
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"leadIn": "Lead",
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"choices": [{"id": "A", "text": "One"}, {"id": "B", "text": "Two"}],
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"correctChoiceId": "A",
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"explanation": "Explanation",
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"keyTakeaway": "Takeaway",
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"usmlePearl": "Pearl",
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"reviewFollowups": [{
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"prompt": "Prompt",
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"choices": [{"id": "A", "text": "One"}, {"id": "B", "text": "Two"}],
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"correctChoiceId": "B",
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"teachingPoint": "Teaching"
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}],
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"system": "System",
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"discipline": "Medicine"
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})
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_assert(normalized.get("key_takeaway", "") == "Takeaway", "key takeaway should be normalized")
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_assert(normalized.get("usmle_pearl", "") == "Pearl", "USMLE pearl should be normalized")
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var review_followups: Array = normalized.get("review_followups", [])
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_assert(review_followups.size() == 1, "review follow-ups should be normalized")
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_assert(review_followups[0].get("correct_choice_id", "") == "B", "review follow-up answer keys should be normalized")
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service.free()
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func _test_followup_attempt_order_is_stable() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player._append_followup_attempt("C")
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player._append_followup_attempt("A")
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_assert(player.followup_attempt_order == ["C", "A"], "follow-up state should preserve answer attempt order")
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player._append_followup_attempt("C")
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_assert(player.followup_attempt_order == ["C", "A"], "repeat rendering should not duplicate an attempted answer")
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player.free()
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func _test_review_followup_is_optional_and_single_attempt() -> void:
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var session = root.get_node("BlockSessionService")
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var prior_questions: Array = session.active_questions.duplicate(true)
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var prior_index: int = session.current_index
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session.active_questions = [{
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"review_followups": [{
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"prompt": "Prompt",
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"choices": [{"id": "A", "text": "One"}, {"id": "B", "text": "Two"}],
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"correct_choice_id": "A",
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"teaching_point": "Teaching point"
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}]
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}]
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session.current_index = 0
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var player = load("res://scripts/ui/question_player.gd").new()
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player.next_button = Button.new()
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player.next_button.disabled = false
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player.review_followups_section = VBoxContainer.new()
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var heading := Label.new()
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heading.name = "ReviewFollowupHeading"
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player.review_followups_section.add_child(heading)
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player.review_followups_content = VBoxContainer.new()
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player.review_followups_section.add_child(player.review_followups_content)
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player._render_review_followups()
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_assert(not player.next_button.disabled, "optional review follow-ups must not lock Next")
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player._answer_review_followup(0, "B")
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_assert(bool(player.review_followup_states[0].get("answered", false)), "a review follow-up should record its first response")
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player._answer_review_followup(0, "A")
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_assert(player.review_followup_states[0].get("selected_choice_id", "") == "B", "review follow-ups should accept only one attempt")
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player.review_followups_section.free()
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player.next_button.free()
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player.free()
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session.active_questions = prior_questions
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session.current_index = prior_index
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func _test_question_failure_retry_classification() -> void:
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var service = load("res://scripts/autoload/question_bank_service.gd").new()
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_assert(service._is_transient_question_failure(HTTPRequest.RESULT_CANT_CONNECT, 0), "connection failures should retry")
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_assert(service._is_transient_question_failure(HTTPRequest.RESULT_SUCCESS, 429), "rate limits should retry")
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_assert(service._is_transient_question_failure(HTTPRequest.RESULT_SUCCESS, 503), "server failures should retry")
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_assert(not service._is_transient_question_failure(HTTPRequest.RESULT_SUCCESS, 400), "invalid requests should not retry")
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_assert(not service._is_transient_question_failure(HTTPRequest.RESULT_SUCCESS, 401), "authentication failures should not retry")
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service.free()
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func _test_transient_question_failure_keeps_player_waiting() -> void:
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var question_bank = root.get_node("QuestionBankService")
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var prior_state: String = question_bank.load_state
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var player = load("res://scripts/ui/question_player.gd").new()
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player.next_button = Button.new()
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player.awaiting_next_question = true
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question_bank.load_state = "retrying"
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player._on_random_question_failed("Connection interrupted.")
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_assert(player.awaiting_next_question, "automatic retries should preserve the pending next-question request")
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_assert(player.next_button.disabled, "next button should remain disabled while reconnecting")
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_assert(player.next_button.text == "Reconnecting...", "retry state should be visible to the user")
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question_bank.load_state = prior_state
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player.next_button.free()
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player.free()
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func _test_feedback_context_excludes_study_content() -> void:
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var feedback = root.get_node("FeedbackService")
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var context: Dictionary = feedback.build_context("player", Vector2(1280, 720))
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_assert(context.get("screen", "") == "player", "feedback context should identify the current screen")
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_assert(context.get("viewportWidth", 0) == 1280, "feedback context should include viewport width")
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_assert(context.get("viewportHeight", 0) == 720, "feedback context should include viewport height")
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_assert(not context.has("question"), "feedback context must not include question content")
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_assert(not context.has("answer"), "feedback context must not include answer content")
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_assert(not context.has("accessToken"), "feedback context must not include authentication tokens")
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func _test_feedback_form_validation() -> void:
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var dialog_script = load("res://scripts/ui/app_feedback_dialog.gd")
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_assert(dialog_script.is_valid_submission("bug", "The next button does not respond."), "valid feedback should be accepted")
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_assert(not dialog_script.is_valid_submission("unknown", "The next button does not respond."), "unknown categories should be rejected")
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_assert(not dialog_script.is_valid_submission("bug", "Too short"), "short feedback should be rejected")
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func _test_revisitable_navigation_prefers_unanswered_questions() -> void:
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var session = root.get_node("BlockSessionService")
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var prior_questions: Array = session.active_questions.duplicate(true)
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var prior_answers: Array = session.answers.duplicate(true)
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var prior_index: int = session.current_index
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session.active_questions = [{"id": "one"}, {"id": "two"}, {"id": "three"}]
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session.answers = [{"selected_choice_id": "A"}, null, null]
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session.current_index = 0
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var player = load("res://scripts/ui/question_player.gd").new()
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_assert(player._next_revisitable_index() == 1, "skip should advance to the next unanswered question")
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session.answers[1] = {"selected_choice_id": "B"}
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session.current_index = 2
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_assert(player._next_revisitable_index() == 0, "skip should wrap rather than reload the same unanswered question")
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session.answers = [{"selected_choice_id": "A"}, null, {"selected_choice_id": "C"}]
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session.current_index = 2
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_assert(player._next_pending_simulation_index() == 1, "simulation should cycle an earlier skipped question back")
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session.answers[1] = {"selected_choice_id": "B"}
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_assert(player._next_pending_simulation_index() == -1, "simulation should submit only after every question has an answer")
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session.answers[2] = {"selected_choice_id": ""}
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session.current_index = 2
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_assert(player._next_pending_simulation_index() == 2, "the only skipped simulation question should remain pending")
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player.free()
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session.active_questions = prior_questions
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session.answers = prior_answers
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session.current_index = prior_index
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func _test_timer_text_avoids_redundant_frame_updates() -> void:
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var player = load("res://scripts/ui/question_player.gd").new()
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player.timer_label = Label.new()
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player._set_timer_display(65)
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_assert(player.timer_label.text == "01:05", "timer should render a changed second")
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player.timer_label.text = "unchanged"
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player._set_timer_display(65)
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_assert(player.timer_label.text == "unchanged", "timer should not rewrite its label every frame")
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player._set_timer_display(66)
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_assert(player.timer_label.text == "01:06", "timer should render the next changed second")
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player.timer_label.free()
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player.free()
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func _test_player_runtime_construction() -> void:
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var host := Control.new()
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root.add_child(host)
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var player = load("res://scripts/ui/question_player.gd").new()
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player.main = host
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host.add_child(player)
|
|
await process_frame
|
|
_assert(player.question_card != null, "question player should construct its branded card")
|
|
_assert(player.navigator_popup != null, "question player should construct its popup navigator")
|
|
_assert(player.header_row.get_node_or_null("StepBadge") == null, "question player should not display a redundant STEP 3 badge")
|
|
_assert(player.header_row.get_child(0) != player.progress_button, "the brand mark should be the first header item, ahead of question progress")
|
|
_assert(player.progress_button.get_parent().get_parent() == player.header_row, "question progress should still live in the header row")
|
|
_assert(player.progress_bar != null and player.progress_percent_label != null, "question player should construct a header progress bar and percentage label")
|
|
_assert(player.clear_highlight_button.icon != null, "clear highlights should use the supplied toolbar artwork")
|
|
_assert(player.report_button.icon != null, "report question should use the supplied toolbar artwork")
|
|
_assert(player.labs_button.icon != null, "lab results should use the supplied toolbar artwork")
|
|
_assert(player.calculator_button != null and player.calculator_button.icon != null, "every question mode should expose the calculator tool")
|
|
_assert(player.calculator_panel != null, "question player should construct the floating calculator once")
|
|
_assert(player.notes_button != null and player.notes_button.icon != null, "practice questions should expose the notes tool")
|
|
for icon_button in [player.clear_highlight_button, player.report_button, player.labs_button]:
|
|
_assert(icon_button.alignment == HORIZONTAL_ALIGNMENT_CENTER and icon_button.icon_alignment == HORIZONTAL_ALIGNMENT_CENTER, "question toolbar artwork should be horizontally centered")
|
|
_assert(icon_button.vertical_icon_alignment == VERTICAL_ALIGNMENT_CENTER, "question toolbar artwork should be vertically centered")
|
|
_assert(icon_button.custom_minimum_size == Vector2(44, 44), "question toolbar artwork should keep stable square controls")
|
|
player._style_asset_toolbar_button(player.clear_highlight_button, player.CLEAR_HIGHLIGHT_LIGHT_ICON, false)
|
|
_assert(player.clear_highlight_button.icon == player.CLEAR_HIGHLIGHT_LIGHT_ICON, "clear highlights should support its light-mode artwork")
|
|
player._style_asset_toolbar_button(player.report_button, player.REPORT_QUESTION_LIGHT_ICON, false)
|
|
_assert(player.report_button.icon == player.REPORT_QUESTION_LIGHT_ICON, "report question should support its light-mode artwork")
|
|
var toggle_box := player.theme_button.get_theme_stylebox("normal") as StyleBoxFlat
|
|
_assert(player.theme_button.custom_minimum_size == Vector2(44, 44), "question theme toggle should retain the shared square footprint")
|
|
_assert(toggle_box != null and toggle_box.corner_radius_top_left == 7, "question theme toggle should match the other toolbar icons' rounded-square treatment")
|
|
_assert(player.theme_button.icon in [Brand.SUN_ICON, Brand.MOON_ICON], "question theme toggle should use the shared sun or moon icon")
|
|
_assert(player.choice_badges.size() == 5, "question player should construct an answer badge for every visible choice slot")
|
|
_assert(player.choice_followup_panels[2].get_parent() == player.choice_rows[2], "distractor remediation should remain nested inside its answer choice")
|
|
var prior_session_kind: String = root.get_node("BlockSessionService").session_kind
|
|
for session_kind in ["block", "core", "bookmark", "review", "simulation"]:
|
|
root.get_node("BlockSessionService").session_kind = session_kind
|
|
player._refresh_toolbar_state()
|
|
_assert(player.calculator_button.visible, "%s question sessions should expose the calculator tool" % session_kind)
|
|
root.get_node("BlockSessionService").session_kind = "core"
|
|
player._refresh_toolbar_state()
|
|
_assert(player.notes_button.visible, "practice question runs should show the notes tool")
|
|
root.get_node("BlockSessionService").session_kind = "simulation"
|
|
player._refresh_toolbar_state()
|
|
_assert(not player.notes_button.visible, "timed simulations should hide the notes tool")
|
|
root.get_node("BlockSessionService").session_kind = prior_session_kind
|
|
player.choice_followup_panels[2].visible = true
|
|
player.locked_wrong_choice_ids = ["C"]
|
|
player.presented_choices = [{"id": "A", "text": "First"}, {"id": "B", "text": "Second"}, {"id": "C", "text": "Seek a court order"}]
|
|
player._set_choice_button_text(2, player.presented_choices[2])
|
|
_assert(not player.choice_top_labels[2].visible, "nested remediation should not add a second label over the answer row")
|
|
_assert(player.choice_buttons[2].text == "Seek a court order", "wrong-answer rows should retain their answer text")
|
|
_assert(is_equal_approx(player.choice_badges[2].anchor_top, 0.0), "expanded answer badges should remain pinned to the answer strip")
|
|
host.queue_free()
|
|
await process_frame
|
|
|
|
|
|
func _test_submit_styles_keep_stable_geometry() -> void:
|
|
var player = load("res://scripts/ui/question_player.gd").new()
|
|
var normal: StyleBoxFlat = player._primary_action_box(true, "normal")
|
|
var disabled: StyleBoxFlat = player._primary_action_box(true, "disabled")
|
|
_assert(normal.corner_radius_top_left == disabled.corner_radius_top_left, "enabled and disabled Submit styles should keep the same corner radius")
|
|
_assert(is_equal_approx(normal.content_margin_top, disabled.content_margin_top), "enabled and disabled Submit styles should keep the same vertical margins")
|
|
player.free()
|
|
|
|
|
|
func _assert(condition: bool, message: String) -> void:
|
|
if condition:
|
|
return
|
|
failures += 1
|
|
push_error(message)
|