Fix CCS vitals layout
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@@ -324,15 +324,20 @@ func _render_vitals(vitals: Dictionary) -> void:
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var rows := _build_vital_rows(vitals)
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for row in rows:
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var name_label := Label.new()
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name_label.custom_minimum_size.x = 230.0
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name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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name_label.add_theme_font_size_override("font_size", 19)
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name_label.add_theme_color_override("font_color", Color(0.18, 0.25, 0.31))
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name_label.text = "%s:" % str(row.get("label", "Vital sign"))
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vitals_rows.add_child(name_label)
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var value_label := Label.new()
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value_label.custom_minimum_size.x = 230.0
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value_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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value_label.add_theme_font_size_override("font_size", 19)
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value_label.add_theme_color_override("font_color", Color(0.04, 0.09, 0.13))
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value_label.text = str(row.get("value", ""))
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value_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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value_label.autowrap_mode = TextServer.AUTOWRAP_OFF
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value_label.clip_text = true
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vitals_rows.add_child(value_label)
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vitals_rows.visible = not rows.is_empty()
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vitals_empty.visible = rows.is_empty()
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@@ -96,6 +96,7 @@ func _run() -> void:
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screen.active_scene.vitals_launcher.pressed.emit()
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_assert(screen.active_scene.is_vitals_open(), "the Vitals app should open a nurse vital-sign window")
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_assert(_vital_values(screen.active_scene) == ["36.8 C (98.2 F)", "76/min", "14/min", "122 mm Hg", "76 mm Hg", "99% on room air"], "the Vitals app should render the active attempt data in clinical order")
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_assert(_vital_values_fit(screen.active_scene), "vital values should retain a readable column without character-by-character wrapping")
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_assert(screen.close_transient_overlay(), "the first Escape should close the Vitals app")
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_assert(not screen.active_scene.is_vitals_open() and screen.active_scene.is_computer_open(), "closing Vitals should return to the computer desktop")
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_assert(screen.close_transient_overlay(), "the second Escape should close the computer")
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@@ -307,6 +308,14 @@ func _vital_values(scene: Control) -> Array:
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return values
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func _vital_values_fit(scene: Control) -> bool:
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for index in range(1, scene.vitals_rows.get_child_count(), 2):
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var label := scene.vitals_rows.get_child(index) as Label
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if label == null or label.size.x < 220.0 or label.get_line_count() != 1:
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return false
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return true
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func _choice_labels_fit(scene: Control) -> bool:
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for button in scene.choice_container.get_children():
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var label := button.get_child(0) as Label
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