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godot-playground/scenes/Grid/grid_home_marker.tscn
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[gd_scene load_steps=4 format=4 uid="uid://r703rwsvxsx2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_home"]
albedo_color = Color(0.196078, 0.643137, 0.909804, 1)
metallic = 0.0
roughness = 1.0
[sub_resource type="CylinderMesh" id="CylinderMesh_home"]
radius = 0.45
height = 0.05
[node name="GridHome" type="MeshInstance3D"]
mesh = SubResource("CylinderMesh_home")
material_override = SubResource("StandardMaterial3D_home")
cast_shadow = 0