Compare commits
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| Author | SHA1 | Date | |
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57abbad196 | ||
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52008f078a | ||
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1f53ab8119 |
+40
-42
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userData:
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assetBundleVariant:
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class CreditsInputHandler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<string> buttonNames = new List<string> { "Back" };
|
||||
[SerializeField] private List<string> sceneNames = new List<string> { "MainMenu" };
|
||||
private UIDocument uiDocument;
|
||||
private List<Button> buttons;
|
||||
|
||||
private void OnEnable()
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{
|
||||
uiDocument ??= GetComponent<UIDocument>();
|
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if (uiDocument == null)
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{
|
||||
return;
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}
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var root = uiDocument.rootVisualElement;
|
||||
if (root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
buttons = new List<Button> { new Button() };
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
int buttonIndex = i;
|
||||
|
||||
buttons[i] = root.Q<Button>(buttonNames[i]);
|
||||
|
||||
if (buttons[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
buttons[i].clicked += () => HandleStartClicked(sceneNames[buttonIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
if (buttons[i] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
buttons[i].clicked -= () => HandleStartClicked(buttonNames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStartClicked(string sceneName)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(sceneName))
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
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}
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}
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}
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fileFormatVersion: 2
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guid: df3455d232d364f4b809e3308d7b42b2
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||||
@@ -0,0 +1,34 @@
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class LoseScreenController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private const string LoseSceneName = "Lose";
|
||||
|
||||
private List<PlayerStressController> players;
|
||||
private bool hasLost = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
players = FindObjectsOfType<PlayerStressController>().ToList();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (hasLost || players.Count == 0)
|
||||
return;
|
||||
|
||||
if (players.All(p => p.IsPanicking))
|
||||
{
|
||||
TriggerLose();
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerLose()
|
||||
{
|
||||
hasLost = true;
|
||||
SceneManager.LoadScene(LoseSceneName);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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||||
guid: f5cdb566677d77e438cdf195197a5b85
|
||||
@@ -5,8 +5,8 @@ using UnityEngine.UIElements;
|
||||
|
||||
public class MainMenuController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2" };
|
||||
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2" };
|
||||
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2", "Credits" };
|
||||
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2", "Credits" };
|
||||
private UIDocument uiDocument;
|
||||
private List<Button> buttons;
|
||||
|
||||
@@ -24,7 +24,7 @@ public class MainMenuController : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
buttons = new List<Button> { new Button(), new Button(), new Button() };
|
||||
buttons = new List<Button> { new Button(), new Button(), new Button(), new Button() };
|
||||
for (int i = 0; i < buttons.Count; i++)
|
||||
{
|
||||
int buttonIndex = i;
|
||||
|
||||
@@ -6,10 +6,17 @@ using UnityEngine;
|
||||
public class PlayerStressController : MonoBehaviour
|
||||
{
|
||||
public PlayerPickupController pickupController;
|
||||
|
||||
[Header("Stress Settings")]
|
||||
public float currentStress = 0f;
|
||||
public float maxStress = 100f;
|
||||
|
||||
[Header("Panic Settings")]
|
||||
[SerializeField] private float panicDuration = 1.2f;
|
||||
private float panicEndTime;
|
||||
|
||||
public bool IsPanicking => Time.time < panicEndTime;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Start the repeating loop
|
||||
@@ -46,6 +53,7 @@ public class PlayerStressController : MonoBehaviour
|
||||
|
||||
void HandlePanic()
|
||||
{
|
||||
panicEndTime = Time.time + panicDuration;
|
||||
Debug.Log("Player is freaking out man!");
|
||||
// Add effects like screen shake or slowing down the player here
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class WinSceneController : MonoBehaviour
|
||||
{
|
||||
private UIDocument uiDocument;
|
||||
private Button button;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
private void OnEnable()
|
||||
{
|
||||
uiDocument ??= GetComponent<UIDocument>();
|
||||
if (uiDocument == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var root = uiDocument.rootVisualElement;
|
||||
if (root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
button = root.Q<Button>("Button");
|
||||
|
||||
button.clicked += () => HandleStartClicked("MainMenu");
|
||||
}
|
||||
|
||||
private void HandleStartClicked(string sceneName)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(sceneName))
|
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{
|
||||
SceneManager.LoadScene(sceneName);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1c6f6aec456035b4585c695c990ec825
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@@ -0,0 +1,34 @@
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||||
using Unity.VectorGraphics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class WinScreenController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int winScore = 100;
|
||||
|
||||
private string winScreenScene = "Win";
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
/*var root = GetComponent<UIDocument>().rootVisualElement;
|
||||
winScreen = root.Q<VisualElement>("WinScreen");
|
||||
|
||||
winScreen.style.display = DisplayStyle.None;*/
|
||||
|
||||
ScoreManager.OnScoreChanged += CheckWinCondition;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
ScoreManager.OnScoreChanged -= CheckWinCondition;
|
||||
}
|
||||
|
||||
private void CheckWinCondition(int score)
|
||||
{
|
||||
if (score >= winScore)
|
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{
|
||||
SceneManager.LoadScene(winScreenScene);
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}
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}
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}
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fileFormatVersion: 2
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement style="flex-grow: 1; background-color: rgb(0, 0, 0); justify-content: center;">
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<ui:Label text="Credits " name="Label" style="height: 88px; -unity-text-align: upper-center; font-size: 80%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
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<ui:Label text="Programming " name="ProgrammingTitle" style="height: 53px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
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||||
<ui:Label text="Josiah Reinholz Connor Manke Walter Abbott Zeeshaun Masood " name="ProgrammingBody" style="height: 178px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||
<ui:Label text="Art" name="ArtTitle" style="height: 50px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
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||||
<ui:Label text="Kevin Ryan Josiah Reinholz" name="ArtBody" style="height: 96px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
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<ui:Label text="Music" name="MusicTitle" style="height: 56px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||
<ui:Label text="Evan Roegner" name="MusicBody" style="height: 63px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||
<ui:Label text="Voice Acting" name="VoiceActingTitle" style="height: 56px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||
<ui:Label text="Robbie Thao Walter Abbott Connor Manke Evan Roegner" name="VoiceActingBody" style="height: 181px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||
<ui:Button text="Back " name="Back" style="width: 664px; white-space: pre; background-color: rgb(70, 70, 70); color: rgb(255, 255, 255); background-size: 100% 100%; scale: 1 1; -unity-text-auto-size: none; -unity-font-style: bold; bottom: auto; left: auto; right: auto; aspect-ratio: auto; max-width: initial; height: 128px; align-items: stretch; align-self: center; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); font-size: 40px;"/>
|
||||
</ui:VisualElement>
|
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</ui:UXML>
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fileFormatVersion: 2
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guid: b0e6461d318f32d4fac4a5ef05bb6015
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ScriptedImporter:
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assetBundleName:
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@@ -1,5 +1,18 @@
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<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement style="flex-grow: 1; background-color: rgba(0, 0, 0, 0);">
|
||||
<ui:Label text="Score: 0" name="Score"/>
|
||||
<ui:VisualElement style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); height: 20%;">
|
||||
<ui:Label text="Score: 0" name="Score" style="font-size: 40px; height: 10%;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement style="flex-grow: 1; align-self: auto; align-items: flex-start; align-content: auto; height: 80%; flex-direction: row;">
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<ui:VisualElement style="flex-grow: 1; height: 100%; width: 10%; background-size: 100% 100%;">
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<ui:Image name="Player1Life" style="background-image: url("project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&guid=03a067405c8cfa945a9ed2e8ff6a71dd&type=3#P_Health01"); height: 50%;"/>
|
||||
<ui:VisualElement style="flex-grow: 1; height: 50%;"/>
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||||
<ui:Image name="Player2Life" style="background-image: url("project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&guid=03a067405c8cfa945a9ed2e8ff6a71dd&type=3#P_Health01"); height: 50%;"/>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement style="flex-grow: 1; width: 80%; height: 100%;"/>
|
||||
<ui:VisualElement style="flex-grow: 1; width: 10%; height: 100%;">
|
||||
<ui:Image name="Player3Life" style="background-image: url("project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&guid=03a067405c8cfa945a9ed2e8ff6a71dd&type=3#P_Health01"); height: 50%;"/>
|
||||
<ui:VisualElement style="flex-grow: 1; height: 50%;"/>
|
||||
<ui:Image name="Player4Life" style="background-image: url("project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&guid=03a067405c8cfa945a9ed2e8ff6a71dd&type=3#P_Health01"); height: 50%;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<ui:Label text="Loser"/>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
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||||
fileFormatVersion: 2
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||||
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||||
ScriptedImporter:
|
||||
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -4,5 +4,6 @@
|
||||
<ui:Button text="Start" name="Start" emoji-fallback-support="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||
<ui:Button text="Experiment" name="Experiment" emoji-fallback-support="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||
<ui:Button text="Level 2" name="Level2" emoji-fallback-support="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||
<ui:Button text="Credits " name="Credits" emoji-fallback-support="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
||||
@@ -39,7 +39,7 @@ MonoBehaviour:
|
||||
m_MinAtlasSize: 64
|
||||
m_MaxAtlasSize: 4096
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||||
m_MaxSubTextureSize: 64
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||||
m_ActiveFilters: 31
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||||
m_ActiveFilters: -1
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||||
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_DefaultShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
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||||
m_RuntimeGaussianBlurShader: {fileID: 20300, guid: 0000000000000000f000000000000000, type: 0}
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||||
|
||||
@@ -0,0 +1,4 @@
|
||||
<ui:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||
<ui:Label text="Win"/>
|
||||
<ui:Button text="Dun"/>
|
||||
</ui:UXML>
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4766d9e412c77a84182a224861df3126
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||
@@ -0,0 +1,3 @@
|
||||
<Solution>
|
||||
<Project Path="Assembly-CSharp.csproj" />
|
||||
</Solution>
|
||||
@@ -14,6 +14,12 @@ EditorBuildSettings:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Experiment.unity
|
||||
guid: f3fd43139aacd9b448040647675d0aaf
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Win.unity
|
||||
guid: 4130885cdd041af4c8b7861d46bbcf11
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Credits.unity
|
||||
guid: 08e6b38f452419e4480fc1510dc9a2de
|
||||
m_configObjects:
|
||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||
m_UseUCBPForAssetBundles: 0
|
||||
|
||||
@@ -12,8 +12,8 @@ TagManager:
|
||||
- Trick
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
- Player
|
||||
- Treat
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user