added self heal
This commit is contained in:
@@ -32,6 +32,15 @@
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"initialStateCheck": false
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},
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{
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"name": "Heal",
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"type": "Button",
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"id": "96a3c855-05a0-4431-961e-d2552c539bf0",
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"bindings": [
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@@ -221,6 +230,17 @@
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"action": "Interact",
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"action": "Interact",
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"id": "95d44eae-cbf8-4ad2-9dc3-9e8524118e9f",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": ";Gamepad",
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"action": "Heal",
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"isComposite": false,
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"isPartOfComposite": false
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@@ -254,6 +274,15 @@
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"processors": "",
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"initialStateCheck": false
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},
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{
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"name": "Heal",
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"type": "Button",
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"id": "d384b3b4-cc86-4a73-a97f-0d04e31417a8",
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"expectedControlType": "",
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"bindings": [
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"bindings": [
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@@ -268,6 +297,17 @@
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"isComposite": false,
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"isPartOfComposite": false
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"isPartOfComposite": false
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{
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"name": "",
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"id": "d952c2fd-e0f5-4ab9-bbbd-2af129855725",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": ";Gamepad",
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"action": "Heal",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"name": "",
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"id": "0bb7b65d-0e9d-4a2a-8bd4-35a4d9f5b7a2",
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"id": "0bb7b65d-0e9d-4a2a-8bd4-35a4d9f5b7a2",
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@@ -322,6 +362,15 @@
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"processors": "",
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"initialStateCheck": false
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{
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"name": "Heal",
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"type": "Button",
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"id": "56e697eb-9ef8-4e3d-9671-74da02a08793",
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@@ -336,6 +385,17 @@
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"name": "",
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"id": "bcba7833-70cc-40cf-aa96-a824333c9112",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": ";Gamepad",
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"action": "Heal",
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"isComposite": false,
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"id": "a91fe28e-bdb1-4a19-b09b-9bb52dc0940c",
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"id": "a91fe28e-bdb1-4a19-b09b-9bb52dc0940c",
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@@ -390,6 +450,15 @@
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{
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"name": "Heal",
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"type": "Button",
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"id": "7eee99e7-4426-4f8f-812f-0562adbbbbd3",
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"bindings": [
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"bindings": [
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@@ -404,6 +473,17 @@
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"isComposite": false,
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"isComposite": false,
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"isPartOfComposite": false
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"name": "",
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"id": "f5d22357-bf6c-456d-95bb-057bd7d482f9",
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"path": "<Gamepad>/buttonNorth",
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"interactions": "",
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"processors": "",
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"groups": ";Gamepad",
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"action": "Heal",
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"isComposite": false,
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"name": "",
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"name": "",
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"id": "0f15df45-ecb7-4a35-8e06-293d50b89001",
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"id": "0f15df45-ecb7-4a35-8e06-293d50b89001",
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@@ -1007,4 +1087,4 @@
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@@ -16,6 +16,7 @@ GameObject:
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@@ -199,6 +200,7 @@ MonoBehaviour:
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actionMapName: Player
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actionMapName: Player
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moveActionName: Move
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moveActionName: Move
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jumpActionName: Jump
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jumpActionName: Jump
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healActionName: Heal
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controlSchemeName: Gamepad
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controlSchemeName: Gamepad
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gamepadIndex: 0
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gamepadIndex: 0
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moveSpeed: 6
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moveSpeed: 6
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@@ -251,6 +253,28 @@ MonoBehaviour:
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isPanicking: 0
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isPanicking: 0
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isParalyzed: 0
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isParalyzed: 0
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paralyseDuration: 1.2
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paralyseDuration: 1.2
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+21
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@@ -400,6 +404,14 @@ PrefabInstance:
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--- !u!1 &1118230342
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--- !u!1 &1118230342
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GameObject:
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GameObject:
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@@ -1861,6 +1649,7 @@ MonoBehaviour:
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actionMapName: Player
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actionMapName: Player
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||||||
moveActionName: Move
|
moveActionName: Move
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||||||
jumpActionName: Jump
|
jumpActionName: Jump
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||||||
|
healActionName: Heal
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controlSchemeName:
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gamepadIndex: -1
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@@ -2436,6 +2225,10 @@ PrefabInstance:
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value: Player2
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value: Player2
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objectReference: {fileID: 0}
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propertyPath: healActionName
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value: Heal
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objectReference: {fileID: 0}
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- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
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- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
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propertyPath: controlSchemeName
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propertyPath: controlSchemeName
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value: Gamepad
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value: Gamepad
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@@ -3111,4 +2904,3 @@ SceneRoots:
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- {fileID: 2100000101}
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- {fileID: 2100000101}
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- {fileID: 2200000001}
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- {fileID: 2200000001}
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- {fileID: 491328828}
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- {fileID: 491328828}
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- {fileID: 393625611}
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@@ -192,7 +192,7 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DropObject(bool applyThrow)
|
public void DropObject(bool applyThrow)
|
||||||
{
|
{
|
||||||
// Re-enable physics
|
// Re-enable physics
|
||||||
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private string actionMapName = "Player";
|
[SerializeField] private string actionMapName = "Player";
|
||||||
[SerializeField] private string moveActionName = "Move";
|
[SerializeField] private string moveActionName = "Move";
|
||||||
[SerializeField] private string jumpActionName = "Jump";
|
[SerializeField] private string jumpActionName = "Jump";
|
||||||
[SerializeField] private string healActionName = "Crouch";
|
[SerializeField] private string healActionName = "Heal";
|
||||||
[SerializeField] private string controlSchemeName = "";
|
[SerializeField] private string controlSchemeName = "";
|
||||||
[SerializeField] private int gamepadIndex = -1;
|
[SerializeField] private int gamepadIndex = -1;
|
||||||
[SerializeField] private float moveSpeed = 6f;
|
[SerializeField] private float moveSpeed = 6f;
|
||||||
@@ -19,6 +19,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||||
|
|
||||||
private PlayerStressController playerStressController;
|
private PlayerStressController playerStressController;
|
||||||
|
private PlayerPickupController playerPickupController;
|
||||||
|
|
||||||
private Rigidbody2D body;
|
private Rigidbody2D body;
|
||||||
private BoxCollider2D bodyCollider;
|
private BoxCollider2D bodyCollider;
|
||||||
@@ -28,12 +29,16 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
private InputAction healAction;
|
private InputAction healAction;
|
||||||
public float LastMoveX { get; private set; }
|
public float LastMoveX { get; private set; }
|
||||||
private bool deviceFilterEnabled;
|
private bool deviceFilterEnabled;
|
||||||
|
private int healCoolDownTicks = 15;
|
||||||
|
private int currentHealCoolDown = 0;
|
||||||
|
private bool canHeal = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
body = GetComponent<Rigidbody2D>();
|
body = GetComponent<Rigidbody2D>();
|
||||||
bodyCollider = GetComponent<BoxCollider2D>();
|
bodyCollider = GetComponent<BoxCollider2D>();
|
||||||
playerStressController = GetComponent<PlayerStressController>();
|
playerStressController = GetComponent<PlayerStressController>();
|
||||||
|
playerPickupController = GetComponent<PlayerPickupController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -56,10 +61,12 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
var map = runtimeActions.FindActionMap(actionMapName, true);
|
var map = runtimeActions.FindActionMap(actionMapName, true);
|
||||||
moveAction = map.FindAction(moveActionName, true);
|
moveAction = map.FindAction(moveActionName, true);
|
||||||
jumpAction = map.FindAction(jumpActionName, true);
|
jumpAction = map.FindAction(jumpActionName, true);
|
||||||
|
healAction = map.FindAction(healActionName, true);
|
||||||
|
|
||||||
moveAction.Enable();
|
moveAction.Enable();
|
||||||
jumpAction.Enable();
|
jumpAction.Enable();
|
||||||
jumpAction.performed += OnJumpPerformed;
|
jumpAction.performed += OnJumpPerformed;
|
||||||
|
healAction.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@@ -75,6 +82,11 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
moveAction.Disable();
|
moveAction.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (healAction != null)
|
||||||
|
{
|
||||||
|
healAction.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
if (runtimeActions != null)
|
if (runtimeActions != null)
|
||||||
{
|
{
|
||||||
runtimeActions.Disable();
|
runtimeActions.Disable();
|
||||||
@@ -86,6 +98,16 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if (healAction == null) return;
|
||||||
|
|
||||||
|
currentHealCoolDown++;
|
||||||
|
|
||||||
|
if (currentHealCoolDown >= healCoolDownTicks)
|
||||||
|
{
|
||||||
|
currentHealCoolDown = 0;
|
||||||
|
canHeal = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (moveAction == null)
|
if (moveAction == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -93,6 +115,22 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking) return;
|
||||||
|
|
||||||
|
if (healAction.IsPressed())
|
||||||
|
{
|
||||||
|
if(playerPickupController.heldObject != null)
|
||||||
|
{
|
||||||
|
playerPickupController.DropObject(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canHeal)
|
||||||
|
{
|
||||||
|
playerStressController.ReduceStress(1f);
|
||||||
|
canHeal = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var input = moveAction.ReadValue<Vector2>();
|
var input = moveAction.ReadValue<Vector2>();
|
||||||
if (Mathf.Abs(input.x) > 0.01f)
|
if (Mathf.Abs(input.x) > 0.01f)
|
||||||
{
|
{
|
||||||
@@ -105,7 +143,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
private void OnJumpPerformed(InputAction.CallbackContext context)
|
private void OnJumpPerformed(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking || healAction.IsPressed()) return;
|
||||||
|
|
||||||
if (!IsGrounded())
|
if (!IsGrounded())
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user