added self heal
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@@ -192,7 +192,7 @@ public class PlayerPickupController : MonoBehaviour
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}
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}
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void DropObject(bool applyThrow)
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public void DropObject(bool applyThrow)
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{
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// Re-enable physics
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if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
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