added self heal
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@@ -16,6 +16,7 @@ GameObject:
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- component: {fileID: 7763498473808654306}
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- component: {fileID: 3659140714710275197}
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- component: {fileID: 9133098163257611752}
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- component: {fileID: 4619270190355407300}
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m_Layer: 6
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m_Name: Player
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m_TagString: Untagged
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@@ -199,6 +200,7 @@ MonoBehaviour:
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actionMapName: Player
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moveActionName: Move
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jumpActionName: Jump
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healActionName: Heal
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controlSchemeName: Gamepad
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gamepadIndex: 0
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moveSpeed: 6
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@@ -251,6 +253,28 @@ MonoBehaviour:
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isPanicking: 0
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isParalyzed: 0
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paralyseDuration: 1.2
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--- !u!95 &4619270190355407300
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Animator:
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3937090937419967315}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 86632cb6b3835a44e87fb6f039478d61, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &6898135930931977916
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GameObject:
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m_ObjectHideFlags: 0
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