Adding basket blocking feature
This commit is contained in:
@@ -18,6 +18,7 @@ public class PlayerPickupController : MonoBehaviour
|
||||
[SerializeField] private float throwUpwardForce = 0f;
|
||||
[SerializeField] private float throwTriggerThreshold = 0.6f;
|
||||
[SerializeField] private float dropClearance = 0.2f;
|
||||
[SerializeField] private float holdToSpawnTime = 3f;
|
||||
|
||||
[Header("Setup")]
|
||||
public Transform holdPoint; // Empty GameObject above head
|
||||
@@ -33,6 +34,9 @@ public class PlayerPickupController : MonoBehaviour
|
||||
private PlayerStressController playerStressController;
|
||||
private bool isChargingThrow;
|
||||
private float throwChargeStartTime;
|
||||
private float holdStartTime;
|
||||
private bool spawnedDuringHold;
|
||||
private float nextHoldSpawnTime;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@@ -113,6 +117,21 @@ public class PlayerPickupController : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time >= nextHoldSpawnTime)
|
||||
{
|
||||
if (heldObject == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TrickController.TrySpawnFromPrefabAt(heldObject.transform.position))
|
||||
{
|
||||
TrickController.TrySpawnAt(heldObject.transform.position);
|
||||
}
|
||||
spawnedDuringHold = true;
|
||||
nextHoldSpawnTime = Time.time + holdToSpawnTime;
|
||||
}
|
||||
|
||||
var gamepad = GetGamepad();
|
||||
if (gamepad == null)
|
||||
{
|
||||
@@ -159,6 +178,9 @@ public class PlayerPickupController : MonoBehaviour
|
||||
}
|
||||
|
||||
heldObject = col.gameObject;
|
||||
holdStartTime = Time.time;
|
||||
spawnedDuringHold = false;
|
||||
nextHoldSpawnTime = holdStartTime + holdToSpawnTime;
|
||||
|
||||
// Parent the object to the HoldPoint and reset its local position
|
||||
heldObject.transform.SetParent(holdPoint);
|
||||
@@ -260,6 +282,8 @@ public class PlayerPickupController : MonoBehaviour
|
||||
heldObject = null;
|
||||
heldBody = null;
|
||||
isChargingThrow = false;
|
||||
spawnedDuringHold = false;
|
||||
nextHoldSpawnTime = 0f;
|
||||
}
|
||||
|
||||
private Gamepad GetGamepad()
|
||||
|
||||
Reference in New Issue
Block a user