Merge pull request 'GameGui' (#40) from GameGui into main

Reviewed-on: admin/GGJ2026#40
Reviewed-by: reinholzj <[email protected]>
This commit is contained in:
reinholzj
2026-01-31 23:25:43 -06:00
17 changed files with 756 additions and 57 deletions
+4
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<Compile Include="Assets\Scripts\Spawner.cs" />
<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
<Compile Include="Assets\Scripts\TrickController.cs" />
<Compile Include="Assets\Scripts\WinSceneController.cs" />
<Compile Include="Assets\Scripts\PlayerStressController.cs" />
<Compile Include="Assets\Scripts\TrickSpawnKeeper.cs" />
<Compile Include="Assets\Scripts\WinScreenController.cs" />
<Compile Include="Assets\Scripts\MainMenuController.cs" />
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<None Include="Assets\UI Toolkit\MainMenu.uxml" />
<None Include="Assets\UI Toolkit\WinScreenMenu.uxml" />
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@@ -17,6 +17,7 @@ public class PlayerPickupController : MonoBehaviour
[SerializeField] private float throwChargeTime = 0.75f;
[SerializeField] private float throwUpwardForce = 0f;
[SerializeField] private float throwTriggerThreshold = 0.6f;
[SerializeField] private float dropClearance = 0.2f;
[Header("Setup")]
public Transform holdPoint; // Empty GameObject above head
@@ -165,6 +166,11 @@ public class PlayerPickupController : MonoBehaviour
{
heldPickup.enabled = false;
}
if (heldObject.TryGetComponent<Rigidbody2D>(out var heldBody))
{
heldBody.linearVelocity = Vector2.zero;
heldBody.angularVelocity = 0f;
}
}
if (col != null) col.enabled = false;
@@ -214,6 +220,7 @@ public class PlayerPickupController : MonoBehaviour
throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
throwBody.angularVelocity = 0f;
}
heldObject.transform.position += Vector3.up * dropClearance;
Collider2D col = heldObject.GetComponent<Collider2D>();
if (col != null) col.enabled = true;
+38
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@@ -0,0 +1,38 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
public class WinSceneController : MonoBehaviour
{
private UIDocument uiDocument;
private Button button;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void OnEnable()
{
uiDocument ??= GetComponent<UIDocument>();
if (uiDocument == null)
{
return;
}
var root = uiDocument.rootVisualElement;
if (root == null)
{
return;
}
button = root.Q<Button>("Button");
button.clicked += () => HandleStartClicked("MainMenu");
}
private void HandleStartClicked(string sceneName)
{
if (!string.IsNullOrWhiteSpace(sceneName))
{
SceneManager.LoadScene(sceneName);
}
}
}
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+34
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@@ -0,0 +1,34 @@
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
public class WinScreenController : MonoBehaviour
{
[SerializeField] private int winScore = 100;
private string winScreenScene = "Win"; // ✅ DECLARED HERE
private void OnEnable()
{
/*var root = GetComponent<UIDocument>().rootVisualElement;
winScreen = root.Q<VisualElement>("WinScreen");
winScreen.style.display = DisplayStyle.None;*/
ScoreManager.OnScoreChanged += CheckWinCondition;
}
private void OnDisable()
{
ScoreManager.OnScoreChanged -= CheckWinCondition;
}
private void CheckWinCondition(int score)
{
if (score >= winScore)
{
SceneManager.LoadScene(winScreenScene);
}
}
}
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<ui:VisualElement style="flex-grow: 1; background-color: rgba(0, 0, 0, 0);">
<ui:Label text="Score: 0" name="Score"/>
<ui:VisualElement style="flex-grow: 1; background-color: rgba(0, 0, 0, 0); height: 20%;">
<ui:Label text="Score: 0" name="Score" style="font-size: 40px; height: 10%;"/>
</ui:VisualElement>
<ui:VisualElement style="flex-grow: 1; align-self: auto; align-items: flex-start; align-content: auto; height: 80%; flex-direction: row;">
<ui:VisualElement style="flex-grow: 1; height: 100%; width: 10%; background-size: 100% 100%;">
<ui:Image name="Player1Life" style="background-image: url(&quot;project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&amp;guid=03a067405c8cfa945a9ed2e8ff6a71dd&amp;type=3#P_Health01&quot;); height: 50%;"/>
<ui:VisualElement style="flex-grow: 1; height: 50%;"/>
<ui:Image name="Player2Life" style="background-image: url(&quot;project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&amp;guid=03a067405c8cfa945a9ed2e8ff6a71dd&amp;type=3#P_Health01&quot;); height: 50%;"/>
</ui:VisualElement>
<ui:VisualElement style="flex-grow: 1; width: 80%; height: 100%;"/>
<ui:VisualElement style="flex-grow: 1; width: 10%; height: 100%;">
<ui:Image name="Player3Life" style="background-image: url(&quot;project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&amp;guid=03a067405c8cfa945a9ed2e8ff6a71dd&amp;type=3#P_Health01&quot;); height: 50%;"/>
<ui:VisualElement style="flex-grow: 1; height: 50%;"/>
<ui:Image name="Player4Life" style="background-image: url(&quot;project://database/Assets/Art/Final%20Sprites/P_Health01.png?fileID=2800000&amp;guid=03a067405c8cfa945a9ed2e8ff6a71dd&amp;type=3#P_Health01&quot;); height: 50%;"/>
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>
+4
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<ui:Label text="Win"/>
<ui:Button text="Dun"/>
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@@ -14,6 +14,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Experiment.unity
guid: f3fd43139aacd9b448040647675d0aaf
- enabled: 1
path: Assets/Scenes/Win.unity
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+2 -2
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@@ -12,8 +12,8 @@ TagManager:
- Trick
- Water
- UI
-
-
- Player
- Treat
-
-
-