From 1f53ab81191d17318e57964fa25f77ef1e4026b6 Mon Sep 17 00:00:00 2001 From: Walter Date: Sat, 31 Jan 2026 22:28:38 -0600 Subject: [PATCH 1/6] Added Masks --- Assets/UI Toolkit/GameGUI.uxml | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/Assets/UI Toolkit/GameGUI.uxml b/Assets/UI Toolkit/GameGUI.uxml index 578fb82..4c71a0a 100644 --- a/Assets/UI Toolkit/GameGUI.uxml +++ b/Assets/UI Toolkit/GameGUI.uxml @@ -1,5 +1,18 @@ - - + + + + + + + + + + + + + + + From 52008f078ab0fde4dd2463f04f9f5529a5e807a2 Mon Sep 17 00:00:00 2001 From: Walter Date: Sat, 31 Jan 2026 22:46:12 -0600 Subject: [PATCH 2/6] Added layers --- Assembly-CSharp.csproj | 1 + ProjectSettings/TagManager.asset | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 329420c..793654f 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -70,6 +70,7 @@ + diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 8374309..6127968 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -12,8 +12,8 @@ TagManager: - Trick - Water - UI - - - - + - Player + - Treat - - - From db956e62efd33c3384b42914af90c56388cff0fe Mon Sep 17 00:00:00 2001 From: Josiah <328scout@gmail.com> Date: Sat, 31 Jan 2026 22:48:42 -0600 Subject: [PATCH 3/6] WinScreen --- Assets/Art/winScreen.png | Bin 0 -> 2097 bytes Assets/Art/winScreen.png.meta | 173 +++++++++++++++++++++ Assets/Scripts/WinScreenController.cs | 33 ++++ Assets/Scripts/WinScreenController.cs.meta | 2 + 4 files changed, 208 insertions(+) create mode 100644 Assets/Art/winScreen.png create mode 100644 Assets/Art/winScreen.png.meta create mode 100644 Assets/Scripts/WinScreenController.cs create mode 100644 Assets/Scripts/WinScreenController.cs.meta diff --git a/Assets/Art/winScreen.png b/Assets/Art/winScreen.png new file mode 100644 index 0000000000000000000000000000000000000000..3410c68252208bef952a5d8683a07a4a581aac8f GIT binary patch literal 2097 zcmeHI&5zSY6rb=>J_;2Q7vMCQ3l-QNJ6UHl!YoU&-9)Olt0hvG8D)-&SB4T(#SRR#Y57f>%nTmcDH{R=91&WE*IQNAu*uxxoe^PAs$?>Fx~|FXKW zeDv_C!w8|Ht!85lp%M&B=-?iBJw3MI!0S-byqY2O?eY96p*wd^AhiFKY_IF};77_; zWU)|ngf)s1KqGWvVU#ewAvErYo{W9tpWh!EScbmw^ISlJq%Qihxt)qD+beCpy}@gt zv2YPz7*QaIgl2dY4dRTBd}GW@VVqCf1|CE7hHot92Jw2Zit8#B*t3Yq32||?W;tG^ zGCzMFyTm0nsoD-PU6&G%&Xw`>GQe6IcIjH)c% z;@Ylj0>aF;V$DWooSm65G(^TznP{nEoHMeH+SI-Qo=!rDl7cqQrZRzG_J}36W05?h zF)-u>F4;^6W8)#W#Xv+N))`=(0-N-eR#{*D4|TD;%K%6l1ci-v`VvKjiA*oufH0~8Ibx?UTOxLl@lyP=RYA=B)G;E>a~|lFqHAU5PXB@86ZMqIxRn2feG!fFM#wt zc`<=ys;h@A6^lJk>mxGH2KVi}XeW`_{|$1ywxhsjaOfKOuxMBCQ8YXeLzhdTojw2U z^&5ot{LyMGwnumWe(IDEKJth>die4*Up~J7=63JJr9Yp2cPsb?KSuXX-m2{VwTqq{ oxpb%0EF<}K@~a?UJQ@BvaR1f5fA>Bno&2ZXT3Ts5xP0yQTl{2u)c^nh literal 0 HcmV?d00001 diff --git a/Assets/Art/winScreen.png.meta b/Assets/Art/winScreen.png.meta new file mode 100644 index 0000000..819f910 --- /dev/null +++ b/Assets/Art/winScreen.png.meta @@ -0,0 +1,173 @@ +fileFormatVersion: 2 +guid: c07e780ce59800c429002955e2b3bdd0 +TextureImporter: + internalIDToNameTable: + - 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m_Enabled: 0 + m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b88e05c37f07ccf48bcc436a9d7def5d, type: 3} m_Name: From 057ed2e09e6bd829f86d131b4082f1315953dec9 Mon Sep 17 00:00:00 2001 From: hzmt Date: Sat, 31 Jan 2026 23:07:56 -0600 Subject: [PATCH 5/6] Trying to fix the issue where players get pinched through the floor --- Assets/Scripts/PlayerPickupController.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Assets/Scripts/PlayerPickupController.cs b/Assets/Scripts/PlayerPickupController.cs index 6a869ed..889ab14 100644 --- a/Assets/Scripts/PlayerPickupController.cs +++ b/Assets/Scripts/PlayerPickupController.cs @@ -17,6 +17,7 @@ public class PlayerPickupController : MonoBehaviour [SerializeField] private float throwChargeTime = 0.75f; [SerializeField] private float throwUpwardForce = 0f; [SerializeField] private float throwTriggerThreshold = 0.6f; + [SerializeField] private float dropClearance = 0.2f; [Header("Setup")] public Transform holdPoint; // Empty GameObject above head @@ -165,6 +166,11 @@ public class PlayerPickupController : MonoBehaviour { heldPickup.enabled = false; } + if (heldObject.TryGetComponent(out var heldBody)) + { + heldBody.linearVelocity = Vector2.zero; + heldBody.angularVelocity = 0f; + } } if (col != null) col.enabled = false; @@ -214,6 +220,7 @@ public class PlayerPickupController : MonoBehaviour throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f); throwBody.angularVelocity = 0f; } + heldObject.transform.position += Vector3.up * dropClearance; Collider2D col = heldObject.GetComponent(); if (col != null) col.enabled = true; From 5fba9600a9780741ca5a0aa770ce431c0cf2b5ec Mon Sep 17 00:00:00 2001 From: Walter Date: Sat, 31 Jan 2026 23:21:33 -0600 Subject: [PATCH 6/6] We Win --- Assembly-CSharp.csproj | 3 + Assets/Scenes/Experiment.unity | 169 +++++++---- Assets/Scenes/Win.unity | 332 ++++++++++++++++++++++ Assets/Scenes/Win.unity.meta | 7 + Assets/Scripts/WinSceneController.cs | 38 +++ Assets/Scripts/WinSceneController.cs.meta | 2 + Assets/Scripts/WinScreenController.cs | 11 +- Assets/UI Toolkit/WinScreenMenu.uxml | 4 + Assets/UI Toolkit/WinScreenMenu.uxml.meta | 10 + ProjectSettings/EditorBuildSettings.asset | 3 + 10 files changed, 522 insertions(+), 57 deletions(-) create mode 100644 Assets/Scenes/Win.unity create mode 100644 Assets/Scenes/Win.unity.meta create mode 100644 Assets/Scripts/WinSceneController.cs create mode 100644 Assets/Scripts/WinSceneController.cs.meta create mode 100644 Assets/UI Toolkit/WinScreenMenu.uxml create mode 100644 Assets/UI Toolkit/WinScreenMenu.uxml.meta diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 793654f..c56f181 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -69,12 +69,15 @@ + + + diff --git a/Assets/Scenes/Experiment.unity b/Assets/Scenes/Experiment.unity index ab6b03d..4c658e4 100644 --- a/Assets/Scenes/Experiment.unity +++ b/Assets/Scenes/Experiment.unity @@ -823,6 +823,51 @@ MonoBehaviour: m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 m_Version: 2 +--- !u!1 &491328826 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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