Tricks can now occupy baskets and block scoring

This commit is contained in:
hz
2026-02-01 15:13:20 -06:00
parent b09362917a
commit 2d38838efd
3 changed files with 274 additions and 5 deletions
+93
View File
@@ -46,6 +46,7 @@ public class TrickController : MonoBehaviour
private Vector2 wanderDirection;
private float nextWanderTime;
private bool isCarried;
private bool isBasketed;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
@@ -54,6 +55,19 @@ public class TrickController : MonoBehaviour
private readonly RaycastHit2D[] wallHits = new RaycastHit2D[4];
private float wallAvoidUntil;
private float wallAvoidDirection;
private RigidbodyType2D basketBodyType;
private float basketGravityScale;
private bool basketSimulated;
private bool hasBasketAnchor;
private Vector2 basketAnchorPosition;
[SerializeField] private string basketSortingLayer = "";
[SerializeField] private int basketSortingOrder = -10;
private SpriteRenderer cachedRenderer;
private string originalSortingLayer;
private int originalSortingOrder;
public bool IsCarried => isCarried;
public bool IsBasketed => isBasketed;
private void Awake()
{
@@ -63,6 +77,7 @@ public class TrickController : MonoBehaviour
body.freezeRotation = true;
body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
body.interpolation = RigidbodyInterpolation2D.Interpolate;
cachedRenderer = GetComponent<SpriteRenderer>();
}
private void OnEnable()
@@ -88,6 +103,11 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
return;
}
var position = transform.position;
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY || position.y > despawnMaxY)
{
@@ -131,6 +151,19 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
if (hasBasketAnchor)
{
transform.position = basketAnchorPosition;
}
var held = body.linearVelocity;
held.x = 0f;
held.y = 0f;
body.linearVelocity = held;
return;
}
if (Time.time < movementLockUntil)
{
return;
@@ -448,6 +481,10 @@ public class TrickController : MonoBehaviour
public void SetCarried(bool carried)
{
isCarried = carried;
if (carried && isBasketed)
{
SetBasketed(false);
}
if (carried)
{
target = null;
@@ -475,6 +512,62 @@ public class TrickController : MonoBehaviour
}
}
public void SetBasketed(bool basketed, Vector2? anchorPosition = null)
{
if (isBasketed == basketed)
{
return;
}
isBasketed = basketed;
if (basketed)
{
if (cachedRenderer != null)
{
originalSortingLayer = cachedRenderer.sortingLayerName;
originalSortingOrder = cachedRenderer.sortingOrder;
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = basketSortingLayer;
}
cachedRenderer.sortingOrder = basketSortingOrder;
}
if (anchorPosition.HasValue)
{
hasBasketAnchor = true;
basketAnchorPosition = anchorPosition.Value;
}
else
{
hasBasketAnchor = false;
}
basketBodyType = body.bodyType;
basketGravityScale = body.gravityScale;
basketSimulated = body.simulated;
body.simulated = true;
body.bodyType = RigidbodyType2D.Kinematic;
body.gravityScale = 0f;
body.linearVelocity = Vector2.zero;
body.angularVelocity = 0f;
nextJumpTime = Time.time + 0.1f;
}
else
{
if (cachedRenderer != null)
{
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = originalSortingLayer;
}
cachedRenderer.sortingOrder = originalSortingOrder;
}
hasBasketAnchor = false;
body.simulated = basketSimulated;
body.bodyType = basketBodyType;
body.gravityScale = basketGravityScale;
}
}
public void OnThrown()
{
movementLockUntil = Time.time + throwControlLockTime;