Tricks can now occupy baskets and block scoring

This commit is contained in:
hz
2026-02-01 15:13:20 -06:00
parent b09362917a
commit 2d38838efd
3 changed files with 274 additions and 5 deletions
+176
View File
@@ -1,8 +1,24 @@
using System.Collections.Generic;
using UnityEngine;
public class BasketController : MonoBehaviour
{
public ScoreManager scoreManager;
[SerializeField] private Transform basketHoldPoint;
[SerializeField] private LayerMask trickDetectMask = ~0;
private readonly Collider2D[] overlapHits = new Collider2D[8];
private BoxCollider2D basketCollider;
private TrickController currentTrick;
private void Awake()
{
basketCollider = GetComponent<BoxCollider2D>();
}
private void FixedUpdate()
{
RefreshTricksInBasket();
}
private void OnCollisionEnter2D(Collision2D collision)
{
@@ -11,6 +27,13 @@ public class BasketController : MonoBehaviour
if (collision.gameObject.CompareTag("Interactable"))
{
if (collision.gameObject.GetComponent<TrickController>() != null)
{
RegisterTrick(collision.gameObject);
return;
}
RefreshTricksInBasket();
if (currentTrick != null)
{
return;
}
@@ -20,4 +43,157 @@ public class BasketController : MonoBehaviour
GameObject.Destroy(collision.gameObject);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
UnregisterTrick(collision.gameObject);
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!other.CompareTag("Interactable"))
{
return;
}
if (other.GetComponent<TrickController>() != null)
{
RegisterTrick(other.gameObject);
}
}
private void OnTriggerExit2D(Collider2D other)
{
UnregisterTrick(other.gameObject);
}
private void RegisterTrick(GameObject obj)
{
if (obj.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick != null && currentTrick != trick)
{
return;
}
currentTrick = trick;
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
}
}
private void UnregisterTrick(GameObject obj)
{
if (obj == null)
{
return;
}
if (obj.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick == trick)
{
currentTrick = null;
trick.SetBasketed(false);
}
}
}
private void RefreshTricksInBasket()
{
if (basketCollider == null)
{
return;
}
var filter = new ContactFilter2D();
filter.SetLayerMask(trickDetectMask);
filter.useTriggers = true;
var hitCount = basketCollider.Overlap(filter, overlapHits);
for (var i = 0; i < hitCount; i++)
{
var hit = overlapHits[i];
if (hit == null || !hit.CompareTag("Interactable"))
{
continue;
}
if (hit.TryGetComponent<TrickController>(out var trick))
{
if (currentTrick == null)
{
currentTrick = trick;
trick.SetBasketed(true, GetBasketAnchorPosition(trick));
}
break;
}
}
if (currentTrick == null)
{
return;
}
if (currentTrick.IsCarried)
{
currentTrick.SetBasketed(false);
currentTrick = null;
return;
}
var stillInside = false;
for (var i = 0; i < hitCount; i++)
{
var hit = overlapHits[i];
if (hit == null || !hit.CompareTag("Interactable"))
{
continue;
}
if (hit.TryGetComponent<TrickController>(out var trick) && trick == currentTrick)
{
stillInside = true;
break;
}
}
if (!stillInside)
{
currentTrick.SetBasketed(false);
currentTrick = null;
}
}
private Vector2? GetBasketAnchorPosition(TrickController trick)
{
if (basketHoldPoint != null)
{
return OffsetForTrickHeight(basketHoldPoint.position, trick);
}
if (basketCollider != null)
{
return OffsetForTrickHeight(basketCollider.bounds.center, trick);
}
return null;
}
private Vector2 OffsetForTrickHeight(Vector2 anchor, TrickController trick)
{
if (trick == null)
{
return anchor;
}
var renderer = trick.GetComponent<SpriteRenderer>();
if (renderer == null)
{
return anchor;
}
anchor.y += renderer.bounds.size.y * 0.5f;
return anchor;
}
}
+5 -5
View File
@@ -165,6 +165,11 @@ public class PlayerPickupController : MonoBehaviour
heldObject.transform.localPosition = Vector3.zero;
heldObject.transform.localRotation = Quaternion.identity;
if (trick != null)
{
trick.SetCarried(true);
}
// Disable physics so it doesn't fall or collide with the player
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
@@ -181,11 +186,6 @@ public class PlayerPickupController : MonoBehaviour
rb.angularVelocity = 0f;
}
if (trick != null)
{
trick.SetCarried(true);
}
if (playerController != null)
{
playerController.enabled = false;
+93
View File
@@ -46,6 +46,7 @@ public class TrickController : MonoBehaviour
private Vector2 wanderDirection;
private float nextWanderTime;
private bool isCarried;
private bool isBasketed;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
@@ -54,6 +55,19 @@ public class TrickController : MonoBehaviour
private readonly RaycastHit2D[] wallHits = new RaycastHit2D[4];
private float wallAvoidUntil;
private float wallAvoidDirection;
private RigidbodyType2D basketBodyType;
private float basketGravityScale;
private bool basketSimulated;
private bool hasBasketAnchor;
private Vector2 basketAnchorPosition;
[SerializeField] private string basketSortingLayer = "";
[SerializeField] private int basketSortingOrder = -10;
private SpriteRenderer cachedRenderer;
private string originalSortingLayer;
private int originalSortingOrder;
public bool IsCarried => isCarried;
public bool IsBasketed => isBasketed;
private void Awake()
{
@@ -63,6 +77,7 @@ public class TrickController : MonoBehaviour
body.freezeRotation = true;
body.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
body.interpolation = RigidbodyInterpolation2D.Interpolate;
cachedRenderer = GetComponent<SpriteRenderer>();
}
private void OnEnable()
@@ -88,6 +103,11 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
return;
}
var position = transform.position;
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY || position.y > despawnMaxY)
{
@@ -131,6 +151,19 @@ public class TrickController : MonoBehaviour
return;
}
if (isBasketed)
{
if (hasBasketAnchor)
{
transform.position = basketAnchorPosition;
}
var held = body.linearVelocity;
held.x = 0f;
held.y = 0f;
body.linearVelocity = held;
return;
}
if (Time.time < movementLockUntil)
{
return;
@@ -448,6 +481,10 @@ public class TrickController : MonoBehaviour
public void SetCarried(bool carried)
{
isCarried = carried;
if (carried && isBasketed)
{
SetBasketed(false);
}
if (carried)
{
target = null;
@@ -475,6 +512,62 @@ public class TrickController : MonoBehaviour
}
}
public void SetBasketed(bool basketed, Vector2? anchorPosition = null)
{
if (isBasketed == basketed)
{
return;
}
isBasketed = basketed;
if (basketed)
{
if (cachedRenderer != null)
{
originalSortingLayer = cachedRenderer.sortingLayerName;
originalSortingOrder = cachedRenderer.sortingOrder;
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = basketSortingLayer;
}
cachedRenderer.sortingOrder = basketSortingOrder;
}
if (anchorPosition.HasValue)
{
hasBasketAnchor = true;
basketAnchorPosition = anchorPosition.Value;
}
else
{
hasBasketAnchor = false;
}
basketBodyType = body.bodyType;
basketGravityScale = body.gravityScale;
basketSimulated = body.simulated;
body.simulated = true;
body.bodyType = RigidbodyType2D.Kinematic;
body.gravityScale = 0f;
body.linearVelocity = Vector2.zero;
body.angularVelocity = 0f;
nextJumpTime = Time.time + 0.1f;
}
else
{
if (cachedRenderer != null)
{
if (!string.IsNullOrWhiteSpace(basketSortingLayer))
{
cachedRenderer.sortingLayerName = originalSortingLayer;
}
cachedRenderer.sortingOrder = originalSortingOrder;
}
hasBasketAnchor = false;
body.simulated = basketSimulated;
body.bodyType = basketBodyType;
body.gravityScale = basketGravityScale;
}
}
public void OnThrown()
{
movementLockUntil = Time.time + throwControlLockTime;