Files
2025-06-09 23:29:43 -05:00

263 lines
11 KiB
C#

using GameAuthApi.Controllers;
using GameAuthApi.Models;
using GameAuthApi.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using System.Security.Claims;
public class PlayerControllerTests
{
private static IConfiguration cfg = new ConfigurationBuilder()
.AddInMemoryCollection(new Dictionary<string,string>
{
{"MongoDB:ConnectionString","mongodb://localhost"},
{"MongoDB:DatabaseName","test"}
}).Build();
private static ControllerContext ContextWithUser(string id, string role="USER")
{
var ctx = new DefaultHttpContext();
ctx.User = new ClaimsPrincipal(new ClaimsIdentity(new[]
{
new Claim(ClaimTypes.NameIdentifier, id),
new Claim(ClaimTypes.Role, role)
}, "mock"));
return new ControllerContext { HttpContext = ctx };
}
[Fact]
public async Task Create_ReturnsOk()
{
var playerService = new Mock<PlayerService>(cfg);
playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
playerService.Setup(p => p.CreateAsync(It.IsAny<Player>())).Returns(Task.CompletedTask).Verifiable();
var locSvc = new Mock<LocationService>(cfg);
locSvc.Setup(l => l.GetSpawnLocationAsync()).ReturnsAsync((Location?)null);
locSvc.Setup(l => l.CreateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
var controller = new PlayerController(playerService.Object, locSvc.Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.Create(new CreatePlayerRequest { Name = "p" });
Assert.IsType<OkObjectResult>(result);
playerService.Verify();
}
[Fact]
public async Task Delete_NotFound()
{
var playerService = new Mock<PlayerService>(cfg);
playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.Delete();
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task Update_PlayerNotFound()
{
var svc = new Mock<PlayerService>(cfg);
svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.Update(new UpdatePlayerRequest { Name="n", Climbing=1 });
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task AdminTeleport_PlayerNotFound()
{
var playerService = new Mock<PlayerService>(cfg);
playerService.Setup(p => p.GetByIdAsync("p")).ReturnsAsync((Player?)null);
var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("admin", "SUPER")
};
var result = await controller.AdminTeleport(new TeleportRequest { PlayerId = "p", LocationId = "l" });
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task Move_PlayerNotFound()
{
var playerService = new Mock<PlayerService>(cfg);
playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.Move(new MoveRequest { Direction = "N" });
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task PerformAction_PlayerNotFound()
{
var svc = new Mock<PlayerService>(cfg);
svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.PerformAction(new PerformActionRequest { Action = "gather" });
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task PerformAction_ReturnsOutcome()
{
var playerSvc = new Mock<PlayerService>(cfg);
var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
var locSvc = new Mock<LocationService>(cfg);
var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
var itemSvc = new Mock<ItemService>(cfg);
itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
var spawnSvc = new Mock<SpawnableService>(cfg);
spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
{
Name = "wood",
CollectAction = "chop",
CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
ConsumeOnSuccess = false
});
var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.PerformAction(new PerformActionRequest { Action = "chop" });
var ok = Assert.IsType<OkObjectResult>(result);
Assert.Equal("log", ok.Value);
}
[Fact]
public async Task PerformAction_AddsItemToInventory()
{
var playerSvc = new Mock<PlayerService>(cfg);
var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
var locSvc = new Mock<LocationService>(cfg);
var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
locSvc.Setup(l => l.AddItemToLocationAsync("inv", It.IsAny<string>())).Returns(Task.CompletedTask).Verifiable();
locSvc.Setup(l => l.RemoveItemFromLocationAsync("loc", "i")).Returns(Task.CompletedTask).Verifiable();
var itemSvc = new Mock<ItemService>(cfg);
itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
itemSvc.Setup(i => i.CreateAsync(It.Is<Item>(it => it.Name == "log" && it.LocationId == "inv"))).Returns(Task.CompletedTask).Verifiable();
itemSvc.Setup(i => i.DeleteAsync("i")).Returns(Task.CompletedTask).Verifiable();
var spawnSvc = new Mock<SpawnableService>(cfg);
spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
{
Name = "wood",
CollectAction = "chop",
CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
ConsumeOnSuccess = true
});
var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
{
ControllerContext = ContextWithUser("u")
};
await controller.PerformAction(new PerformActionRequest { Action = "chop" });
locSvc.Verify();
itemSvc.Verify();
}
[Fact]
public async Task PerformAction_DecrementsUses()
{
var playerSvc = new Mock<PlayerService>(cfg);
var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
var locSvc = new Mock<LocationService>(cfg);
var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
var itemSvc = new Mock<ItemService>(cfg);
var item = new Item { Id = "i", Name = "wood", UsesRemaining = 2 };
itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(item);
itemSvc.Setup(i => i.UpdateAsync(It.Is<Item>(it => it.UsesRemaining == 1))).Returns(Task.CompletedTask).Verifiable();
var spawnSvc = new Mock<SpawnableService>(cfg);
spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
{
Name = "wood",
CollectAction = "chop",
CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
ConsumeOnSuccess = false
});
var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
{
ControllerContext = ContextWithUser("u")
};
await controller.PerformAction(new PerformActionRequest { Action = "chop" });
itemSvc.Verify();
}
[Fact]
public async Task Move_SpawnableSetsItemUses()
{
var playerSvc = new Mock<PlayerService>(cfg);
var player = new Player { Id = "p", UserId = "u", LocationId = "loc" };
playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
playerSvc.Setup(p => p.UpdateAsync(It.IsAny<Player>())).Returns(Task.CompletedTask);
var current = new Location { Id = "loc", X = 0, Y = 0, Z = 0 };
var locSvc = new Mock<LocationService>(cfg);
locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(current);
locSvc.Setup(l => l.GetByCoordinatesAsync(It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>()))
.ReturnsAsync((Location?)null);
locSvc.Setup(l => l.CreateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
locSvc.Setup(l => l.UpdateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
locSvc.Setup(l => l.RemovePlayerFromLocationAsync("loc", "p")).Returns(Task.CompletedTask);
locSvc.Setup(l => l.AddPlayerToLocationAsync(It.IsAny<string>(), "p")).Returns(Task.CompletedTask);
var spawned = new Spawnable { Name = "wood", SpawnRate = 100, Uses = 3 };
var spawnSvc = new Mock<SpawnableService>(cfg);
spawnSvc.Setup(s => s.GetAllAsync()).ReturnsAsync([spawned]);
var itemSvc = new Mock<ItemService>(cfg);
Item? created = null;
itemSvc.Setup(i => i.CreateAsync(It.IsAny<Item>()))
.Callback<Item>(it => { created = it; it.Id = "i"; })
.Returns(Task.CompletedTask);
itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(() => created!);
itemSvc.Setup(i => i.UpdateAsync(It.IsAny<Item>())).Returns(Task.CompletedTask);
var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
{
ControllerContext = ContextWithUser("u")
};
await controller.Move(new MoveRequest { Direction = "N" });
Assert.NotNull(created);
Assert.Equal(3, created!.UsesRemaining);
}
}