263 lines
11 KiB
C#
263 lines
11 KiB
C#
using GameAuthApi.Controllers;
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using GameAuthApi.Models;
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using GameAuthApi.Services;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.Extensions.Configuration;
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using System.Security.Claims;
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public class PlayerControllerTests
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{
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private static IConfiguration cfg = new ConfigurationBuilder()
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.AddInMemoryCollection(new Dictionary<string,string>
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{
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{"MongoDB:ConnectionString","mongodb://localhost"},
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{"MongoDB:DatabaseName","test"}
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}).Build();
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private static ControllerContext ContextWithUser(string id, string role="USER")
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{
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var ctx = new DefaultHttpContext();
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ctx.User = new ClaimsPrincipal(new ClaimsIdentity(new[]
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{
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new Claim(ClaimTypes.NameIdentifier, id),
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new Claim(ClaimTypes.Role, role)
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}, "mock"));
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return new ControllerContext { HttpContext = ctx };
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}
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[Fact]
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public async Task Create_ReturnsOk()
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{
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var playerService = new Mock<PlayerService>(cfg);
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playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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playerService.Setup(p => p.CreateAsync(It.IsAny<Player>())).Returns(Task.CompletedTask).Verifiable();
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var locSvc = new Mock<LocationService>(cfg);
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locSvc.Setup(l => l.GetSpawnLocationAsync()).ReturnsAsync((Location?)null);
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locSvc.Setup(l => l.CreateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
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var controller = new PlayerController(playerService.Object, locSvc.Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.Create(new CreatePlayerRequest { Name = "p" });
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Assert.IsType<OkObjectResult>(result);
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playerService.Verify();
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}
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[Fact]
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public async Task Delete_NotFound()
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{
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var playerService = new Mock<PlayerService>(cfg);
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playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.Delete();
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task Update_PlayerNotFound()
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{
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var svc = new Mock<PlayerService>(cfg);
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svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.Update(new UpdatePlayerRequest { Name="n", Climbing=1 });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task AdminTeleport_PlayerNotFound()
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{
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var playerService = new Mock<PlayerService>(cfg);
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playerService.Setup(p => p.GetByIdAsync("p")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("admin", "SUPER")
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};
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var result = await controller.AdminTeleport(new TeleportRequest { PlayerId = "p", LocationId = "l" });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task Move_PlayerNotFound()
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{
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var playerService = new Mock<PlayerService>(cfg);
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playerService.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(playerService.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.Move(new MoveRequest { Direction = "N" });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task PerformAction_PlayerNotFound()
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{
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var svc = new Mock<PlayerService>(cfg);
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svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.PerformAction(new PerformActionRequest { Action = "gather" });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task PerformAction_ReturnsOutcome()
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{
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var playerSvc = new Mock<PlayerService>(cfg);
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var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
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playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
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var locSvc = new Mock<LocationService>(cfg);
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var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
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locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
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var itemSvc = new Mock<ItemService>(cfg);
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itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
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var spawnSvc = new Mock<SpawnableService>(cfg);
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spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
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{
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Name = "wood",
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CollectAction = "chop",
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CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
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ConsumeOnSuccess = false
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});
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var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.PerformAction(new PerformActionRequest { Action = "chop" });
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var ok = Assert.IsType<OkObjectResult>(result);
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Assert.Equal("log", ok.Value);
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}
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[Fact]
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public async Task PerformAction_AddsItemToInventory()
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{
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var playerSvc = new Mock<PlayerService>(cfg);
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var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
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playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
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var locSvc = new Mock<LocationService>(cfg);
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var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
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locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
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locSvc.Setup(l => l.AddItemToLocationAsync("inv", It.IsAny<string>())).Returns(Task.CompletedTask).Verifiable();
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locSvc.Setup(l => l.RemoveItemFromLocationAsync("loc", "i")).Returns(Task.CompletedTask).Verifiable();
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var itemSvc = new Mock<ItemService>(cfg);
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itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
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itemSvc.Setup(i => i.CreateAsync(It.Is<Item>(it => it.Name == "log" && it.LocationId == "inv"))).Returns(Task.CompletedTask).Verifiable();
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itemSvc.Setup(i => i.DeleteAsync("i")).Returns(Task.CompletedTask).Verifiable();
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var spawnSvc = new Mock<SpawnableService>(cfg);
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spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
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{
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Name = "wood",
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CollectAction = "chop",
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CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
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ConsumeOnSuccess = true
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});
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var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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await controller.PerformAction(new PerformActionRequest { Action = "chop" });
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locSvc.Verify();
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itemSvc.Verify();
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}
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[Fact]
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public async Task PerformAction_DecrementsUses()
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{
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var playerSvc = new Mock<PlayerService>(cfg);
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var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
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playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
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var locSvc = new Mock<LocationService>(cfg);
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var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
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locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
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var itemSvc = new Mock<ItemService>(cfg);
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var item = new Item { Id = "i", Name = "wood", UsesRemaining = 2 };
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itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(item);
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itemSvc.Setup(i => i.UpdateAsync(It.Is<Item>(it => it.UsesRemaining == 1))).Returns(Task.CompletedTask).Verifiable();
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var spawnSvc = new Mock<SpawnableService>(cfg);
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spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
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{
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Name = "wood",
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CollectAction = "chop",
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CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } },
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ConsumeOnSuccess = false
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});
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var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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await controller.PerformAction(new PerformActionRequest { Action = "chop" });
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itemSvc.Verify();
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}
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[Fact]
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public async Task Move_SpawnableSetsItemUses()
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{
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var playerSvc = new Mock<PlayerService>(cfg);
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var player = new Player { Id = "p", UserId = "u", LocationId = "loc" };
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playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
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playerSvc.Setup(p => p.UpdateAsync(It.IsAny<Player>())).Returns(Task.CompletedTask);
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var current = new Location { Id = "loc", X = 0, Y = 0, Z = 0 };
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var locSvc = new Mock<LocationService>(cfg);
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locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(current);
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locSvc.Setup(l => l.GetByCoordinatesAsync(It.IsAny<int>(), It.IsAny<int>(), It.IsAny<int>()))
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.ReturnsAsync((Location?)null);
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locSvc.Setup(l => l.CreateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
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locSvc.Setup(l => l.UpdateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
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locSvc.Setup(l => l.RemovePlayerFromLocationAsync("loc", "p")).Returns(Task.CompletedTask);
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locSvc.Setup(l => l.AddPlayerToLocationAsync(It.IsAny<string>(), "p")).Returns(Task.CompletedTask);
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var spawned = new Spawnable { Name = "wood", SpawnRate = 100, Uses = 3 };
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var spawnSvc = new Mock<SpawnableService>(cfg);
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spawnSvc.Setup(s => s.GetAllAsync()).ReturnsAsync([spawned]);
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var itemSvc = new Mock<ItemService>(cfg);
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Item? created = null;
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itemSvc.Setup(i => i.CreateAsync(It.IsAny<Item>()))
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.Callback<Item>(it => { created = it; it.Id = "i"; })
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.Returns(Task.CompletedTask);
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itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(() => created!);
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itemSvc.Setup(i => i.UpdateAsync(It.IsAny<Item>())).Returns(Task.CompletedTask);
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var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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await controller.Move(new MoveRequest { Direction = "N" });
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Assert.NotNull(created);
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Assert.Equal(3, created!.UsesRemaining);
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}
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}
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