Allowing player to perform action
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@@ -275,6 +275,53 @@ public class PlayerController : ControllerBase
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return Ok($"Player '{player.Name}' moved {direction} to '{targetLocation.X}, {targetLocation.Y}'.");
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}
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[HttpPost("action")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> PerformAction([FromBody] PerformActionRequest req)
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{
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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var player = await _playerService.GetByUserIdAsync(userId);
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if (player == null)
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return NotFound("Player not found.");
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if (string.IsNullOrWhiteSpace(player.LocationId))
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return BadRequest("Player is not currently in a location.");
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if (string.IsNullOrWhiteSpace(req.Action))
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return BadRequest("Action is required.");
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var location = await _locationService.GetByIdAsync(player.LocationId);
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if (location == null)
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return BadRequest("Current location not found.");
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foreach (var itemId in location.Content)
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{
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var item = await _itemService.GetByIdAsync(itemId);
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if (item == null)
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continue;
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var spawnable = await _spawnableService.GetByNameAsync(item.Name.ToLower());
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if (spawnable == null)
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continue;
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if (!string.Equals(spawnable.CollectAction, req.Action, StringComparison.OrdinalIgnoreCase))
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continue;
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var roll = Random.Shared.Next(0, 100);
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var cumulative = 0;
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foreach (var outcome in spawnable.CollectResults)
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{
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cumulative += outcome.SuccessRate;
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if (roll < cumulative)
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return Ok(outcome.Result);
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}
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return Ok("Nothing happens.");
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}
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return Ok("Nothing happens.");
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}
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private static readonly Dictionary<string, (int dx, int dy, string reverse)> DirectionData = new()
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{
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{ "N", (0, 1, "S") }, { "NE", (1, 1, "SW") }, { "E", (1, 0, "W") }, { "SE", (1, -1, "NW") },
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