Allowing player to perform action

This commit is contained in:
hz
2025-06-09 09:28:24 -05:00
parent d16ecac876
commit e1b489dbc8
4 changed files with 103 additions and 0 deletions
+47
View File
@@ -275,6 +275,53 @@ public class PlayerController : ControllerBase
return Ok($"Player '{player.Name}' moved {direction} to '{targetLocation.X}, {targetLocation.Y}'.");
}
[HttpPost("action")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> PerformAction([FromBody] PerformActionRequest req)
{
var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
var player = await _playerService.GetByUserIdAsync(userId);
if (player == null)
return NotFound("Player not found.");
if (string.IsNullOrWhiteSpace(player.LocationId))
return BadRequest("Player is not currently in a location.");
if (string.IsNullOrWhiteSpace(req.Action))
return BadRequest("Action is required.");
var location = await _locationService.GetByIdAsync(player.LocationId);
if (location == null)
return BadRequest("Current location not found.");
foreach (var itemId in location.Content)
{
var item = await _itemService.GetByIdAsync(itemId);
if (item == null)
continue;
var spawnable = await _spawnableService.GetByNameAsync(item.Name.ToLower());
if (spawnable == null)
continue;
if (!string.Equals(spawnable.CollectAction, req.Action, StringComparison.OrdinalIgnoreCase))
continue;
var roll = Random.Shared.Next(0, 100);
var cumulative = 0;
foreach (var outcome in spawnable.CollectResults)
{
cumulative += outcome.SuccessRate;
if (roll < cumulative)
return Ok(outcome.Result);
}
return Ok("Nothing happens.");
}
return Ok("Nothing happens.");
}
private static readonly Dictionary<string, (int dx, int dy, string reverse)> DirectionData = new()
{
{ "N", (0, 1, "S") }, { "NE", (1, 1, "SW") }, { "E", (1, 0, "W") }, { "SE", (1, -1, "NW") },
@@ -90,4 +90,49 @@ public class PlayerControllerTests
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task PerformAction_PlayerNotFound()
{
var svc = new Mock<PlayerService>(cfg);
svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.PerformAction(new PerformActionRequest { Action = "gather" });
Assert.IsType<NotFoundObjectResult>(result);
}
[Fact]
public async Task PerformAction_ReturnsOutcome()
{
var playerSvc = new Mock<PlayerService>(cfg);
var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
var locSvc = new Mock<LocationService>(cfg);
var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
var itemSvc = new Mock<ItemService>(cfg);
itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
var spawnSvc = new Mock<SpawnableService>(cfg);
spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
{
Name = "wood",
CollectAction = "chop",
CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } }
});
var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
{
ControllerContext = ContextWithUser("u")
};
var result = await controller.PerformAction(new PerformActionRequest { Action = "chop" });
var ok = Assert.IsType<OkObjectResult>(result);
Assert.Equal("log", ok.Value);
}
}
+6
View File
@@ -0,0 +1,6 @@
namespace GameAuthApi.Models;
public class PerformActionRequest
{
public string Action { get; set; }
}
+5
View File
@@ -36,6 +36,11 @@ public class SpawnableService
return await _spawnables.Find(s => s.Id == id).FirstOrDefaultAsync();
}
public virtual async Task<Spawnable> GetByNameAsync(string name)
{
return await _spawnables.Find(s => s.Name == name).FirstOrDefaultAsync();
}
public virtual async Task DeleteAsync(string id)
{
await _spawnables.DeleteOneAsync(s => s.Id == id);