Allowing player to perform action
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@@ -275,6 +275,53 @@ public class PlayerController : ControllerBase
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return Ok($"Player '{player.Name}' moved {direction} to '{targetLocation.X}, {targetLocation.Y}'.");
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}
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[HttpPost("action")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> PerformAction([FromBody] PerformActionRequest req)
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{
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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var player = await _playerService.GetByUserIdAsync(userId);
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if (player == null)
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return NotFound("Player not found.");
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if (string.IsNullOrWhiteSpace(player.LocationId))
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return BadRequest("Player is not currently in a location.");
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if (string.IsNullOrWhiteSpace(req.Action))
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return BadRequest("Action is required.");
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var location = await _locationService.GetByIdAsync(player.LocationId);
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if (location == null)
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return BadRequest("Current location not found.");
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foreach (var itemId in location.Content)
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{
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var item = await _itemService.GetByIdAsync(itemId);
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if (item == null)
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continue;
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var spawnable = await _spawnableService.GetByNameAsync(item.Name.ToLower());
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if (spawnable == null)
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continue;
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if (!string.Equals(spawnable.CollectAction, req.Action, StringComparison.OrdinalIgnoreCase))
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continue;
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var roll = Random.Shared.Next(0, 100);
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var cumulative = 0;
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foreach (var outcome in spawnable.CollectResults)
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{
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cumulative += outcome.SuccessRate;
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if (roll < cumulative)
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return Ok(outcome.Result);
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}
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return Ok("Nothing happens.");
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}
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return Ok("Nothing happens.");
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}
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private static readonly Dictionary<string, (int dx, int dy, string reverse)> DirectionData = new()
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{
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{ "N", (0, 1, "S") }, { "NE", (1, 1, "SW") }, { "E", (1, 0, "W") }, { "SE", (1, -1, "NW") },
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@@ -90,4 +90,49 @@ public class PlayerControllerTests
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task PerformAction_PlayerNotFound()
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{
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var svc = new Mock<PlayerService>(cfg);
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svc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync((Player?)null);
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var controller = new PlayerController(svc.Object, new Mock<LocationService>(cfg).Object, new Mock<SpawnableService>(cfg).Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.PerformAction(new PerformActionRequest { Action = "gather" });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task PerformAction_ReturnsOutcome()
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{
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var playerSvc = new Mock<PlayerService>(cfg);
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var player = new Player { Id = "p", UserId = "u", LocationId = "loc", InventoryLocationId = "inv" };
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playerSvc.Setup(p => p.GetByUserIdAsync("u")).ReturnsAsync(player);
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var locSvc = new Mock<LocationService>(cfg);
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var loc = new Location { Id = "loc", Content = new List<string> { "i" } };
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locSvc.Setup(l => l.GetByIdAsync("loc")).ReturnsAsync(loc);
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var itemSvc = new Mock<ItemService>(cfg);
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itemSvc.Setup(i => i.GetByIdAsync("i")).ReturnsAsync(new Item { Id = "i", Name = "wood" });
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var spawnSvc = new Mock<SpawnableService>(cfg);
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spawnSvc.Setup(s => s.GetByNameAsync("wood")).ReturnsAsync(new Spawnable
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{
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Name = "wood",
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CollectAction = "chop",
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CollectResults = new List<CollectOutcome> { new() { Result = "log", SuccessRate = 100 } }
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});
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var controller = new PlayerController(playerSvc.Object, locSvc.Object, spawnSvc.Object, itemSvc.Object)
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{
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ControllerContext = ContextWithUser("u")
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};
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var result = await controller.PerformAction(new PerformActionRequest { Action = "chop" });
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var ok = Assert.IsType<OkObjectResult>(result);
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Assert.Equal("log", ok.Value);
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}
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}
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@@ -0,0 +1,6 @@
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namespace GameAuthApi.Models;
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public class PerformActionRequest
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{
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public string Action { get; set; }
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}
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@@ -36,6 +36,11 @@ public class SpawnableService
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return await _spawnables.Find(s => s.Id == id).FirstOrDefaultAsync();
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}
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public virtual async Task<Spawnable> GetByNameAsync(string name)
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{
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return await _spawnables.Find(s => s.Name == name).FirstOrDefaultAsync();
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}
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public virtual async Task DeleteAsync(string id)
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{
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await _spawnables.DeleteOneAsync(s => s.Id == id);
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