Adding consume property to create/update spawnable dtos
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@@ -94,7 +94,7 @@ public class PlayerController : ControllerBase
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}
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}
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[HttpPut]
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[HttpPut]
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[Authorize(Roles = "SUPER")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> Update([FromBody] UpdatePlayerRequest req)
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public async Task<IActionResult> Update([FromBody] UpdatePlayerRequest req)
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{
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{
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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@@ -109,7 +109,7 @@ public class PlayerController : ControllerBase
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}
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}
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[HttpDelete]
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[HttpDelete]
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[Authorize(Roles = "SUPER")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> Delete()
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public async Task<IActionResult> Delete()
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{
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{
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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@@ -26,7 +26,8 @@ public class SpawnableController : ControllerBase
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Name = req.Name.ToLower(),
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Name = req.Name.ToLower(),
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SpawnRate = req.SpawnRate,
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SpawnRate = req.SpawnRate,
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CollectAction = req.CollectAction,
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CollectAction = req.CollectAction,
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CollectResults = req.CollectResults
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CollectResults = req.CollectResults,
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ConsumeOnSuccess = req.ConsumeOnSuccess
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};
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};
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await _spawnableService.CreateAsync(spawnable);
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await _spawnableService.CreateAsync(spawnable);
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@@ -45,6 +46,7 @@ public class SpawnableController : ControllerBase
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spawnable.SpawnRate = req.SpawnRate;
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spawnable.SpawnRate = req.SpawnRate;
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spawnable.CollectAction = req.CollectAction;
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spawnable.CollectAction = req.CollectAction;
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spawnable.CollectResults = req.CollectResults;
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spawnable.CollectResults = req.CollectResults;
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spawnable.ConsumeOnSuccess = req.ConsumeOnSuccess;
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await _spawnableService.UpdateAsync(spawnable);
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await _spawnableService.UpdateAsync(spawnable);
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return Ok(spawnable);
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return Ok(spawnable);
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@@ -21,7 +21,8 @@ public class SpawnableControllerTests
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sp.CollectAction == "gather" &&
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sp.CollectAction == "gather" &&
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sp.CollectResults.Count == 2 &&
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sp.CollectResults.Count == 2 &&
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sp.CollectResults[0].Result == "resource" &&
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sp.CollectResults[0].Result == "resource" &&
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sp.CollectResults[0].SuccessRate == 75)))
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sp.CollectResults[0].SuccessRate == 75 &&
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sp.ConsumeOnSuccess)))
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.Returns(Task.CompletedTask).Verifiable();
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.Returns(Task.CompletedTask).Verifiable();
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var controller = new SpawnableController(svc.Object);
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var controller = new SpawnableController(svc.Object);
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@@ -34,7 +35,8 @@ public class SpawnableControllerTests
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{
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{
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new() { Result = "resource", SuccessRate = 75 },
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new() { Result = "resource", SuccessRate = 75 },
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new() { Result = "nothing", SuccessRate = 25 }
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new() { Result = "nothing", SuccessRate = 25 }
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}
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},
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ConsumeOnSuccess = true
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});
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});
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Assert.IsType<OkObjectResult>(result);
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Assert.IsType<OkObjectResult>(result);
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@@ -74,7 +76,7 @@ public class SpawnableControllerTests
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svc.Setup(s => s.GetByIdAsync("id")).ReturnsAsync((Spawnable)null);
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svc.Setup(s => s.GetByIdAsync("id")).ReturnsAsync((Spawnable)null);
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var controller = new SpawnableController(svc.Object);
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var controller = new SpawnableController(svc.Object);
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var result = await controller.Update("id", new UpdateSpawnableRequest { Name="n", SpawnRate=1, CollectAction="a" });
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var result = await controller.Update("id", new UpdateSpawnableRequest { Name="n", SpawnRate=1, CollectAction="a", ConsumeOnSuccess = false });
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Assert.IsType<NotFoundObjectResult>(result);
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Assert.IsType<NotFoundObjectResult>(result);
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}
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}
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@@ -12,4 +12,7 @@ public class CreateSpawnableRequest
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// Possible outcomes of collecting the item
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// Possible outcomes of collecting the item
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public List<CollectOutcome> CollectResults { get; set; } = [];
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public List<CollectOutcome> CollectResults { get; set; } = [];
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// Should the spawnable be removed after a successful action?
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public bool ConsumeOnSuccess { get; set; } = false;
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}
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}
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@@ -8,4 +8,7 @@ public class UpdateSpawnableRequest
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public int SpawnRate { get; set; }
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public int SpawnRate { get; set; }
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public string CollectAction { get; set; }
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public string CollectAction { get; set; }
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public List<CollectOutcome> CollectResults { get; set; } = [];
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public List<CollectOutcome> CollectResults { get; set; } = [];
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// Should the spawnable be removed after a successful action?
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public bool ConsumeOnSuccess { get; set; } = false;
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}
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}
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