promiscuity/game/scenes/Interaction/scene_teleporter.gd
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Recommiting glbs for LFS
2026-05-12 15:34:12 -05:00

57 lines
1.6 KiB
GDScript

extends Area3D
@export_file("*.tscn") var target_scene_path := "res://scenes/Levels/transportation_level.tscn"
@export var target_group: StringName = &"player"
@export var one_shot := true
@export var target_spawn_name: StringName = &""
@export var quest_event_name: StringName = &""
@export var quest_id_filter: String = ""
var _is_transitioning := false
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node) -> void:
if _is_transitioning:
return
if target_group != StringName() and not body.is_in_group(target_group):
return
if target_scene_path.strip_edges() == "":
push_warning("Teleporter target scene is empty.")
return
if not ResourceLoader.exists(target_scene_path):
push_warning("Teleporter target scene does not exist: %s" % target_scene_path)
return
_emit_quest_event(body)
if TeleportState != null:
TeleportState.request_spawn(target_spawn_name)
_is_transitioning = true
if one_shot:
set_deferred("monitoring", false)
call_deferred("_deferred_change_scene")
func _emit_quest_event(body: Node) -> void:
if quest_event_name == StringName() or QuestManager == null:
return
if quest_id_filter.strip_edges() != "" and QuestManager.get_active_quest_id() != StringName(quest_id_filter):
return
QuestManager.emit_event(quest_event_name, {
"body": body,
"source": self,
})
func _deferred_change_scene() -> void:
var err := get_tree().change_scene_to_file(target_scene_path)
if err == OK:
return
push_warning("Failed to change scene to '%s' (%s)." % [target_scene_path, err])
_is_transitioning = false
if one_shot:
set_deferred("monitoring", true)