promiscuity/scenes/UI/menu_music.gd

107 lines
3.0 KiB
GDScript

extends AudioStreamPlayer
const MENU_SCENES: Dictionary = {
"res://scenes/UI/start_screen.tscn": true,
"res://scenes/UI/Settings.tscn": true,
}
const CONFIG_PATH := "user://settings.cfg"
const CONFIG_SECTION := "audio"
const CONFIG_KEY_MUSIC_VOLUME := "menu_music_volume"
const CONFIG_KEY_MUSIC_MUTED := "menu_music_muted"
const DEFAULT_VOLUME := 0.7
var _last_scene: Node = null
var _user_volume_linear: float = DEFAULT_VOLUME
var _is_muted: bool = false
func _ready() -> void:
set_process(true)
_load_settings()
_apply_volume()
_update_playback(get_tree().current_scene)
func _process(_delta: float) -> void:
var current := get_tree().current_scene
if current != _last_scene:
_update_playback(current)
elif _should_play_scene(current) and not playing and not _is_muted and _user_volume_linear > 0.0:
play()
func _update_playback(scene: Node) -> void:
if scene == null:
_last_scene = null
return
_last_scene = scene
if _should_play_scene(scene):
if not playing:
play()
elif playing:
stop()
func _should_play_scene(scene: Node) -> bool:
if scene == null:
return false
var scene_path: String = scene.get_scene_file_path()
if scene_path.is_empty():
return false
return MENU_SCENES.has(scene_path)
func set_user_volume(value: float) -> void:
var clamped_value: float = clamp(value, 0.0, 1.0)
if is_equal_approx(_user_volume_linear, clamped_value):
return
_user_volume_linear = clamped_value
_apply_volume()
_save_settings()
func get_user_volume() -> float:
return _user_volume_linear
func set_user_muted(muted: bool) -> void:
var new_muted: bool = muted
if _is_muted == new_muted:
return
_is_muted = new_muted
_apply_volume()
_save_settings()
func is_user_muted() -> bool:
return _is_muted
func _apply_volume() -> void:
if _is_muted or _user_volume_linear <= 0.0:
volume_db = -80.0
else:
volume_db = linear_to_db(_user_volume_linear)
func _load_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err == OK:
var stored_volume: float = float(config.get_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_VOLUME, DEFAULT_VOLUME))
_user_volume_linear = clamp(stored_volume, 0.0, 1.0)
var stored_muted: bool = bool(config.get_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_MUTED, false))
_is_muted = stored_muted
elif err == ERR_DOES_NOT_EXIST:
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
else:
push_warning("Failed to load settings.cfg: %s" % err)
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
func _save_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err != OK and err != ERR_DOES_NOT_EXIST:
push_warning("Failed to load settings.cfg before saving: %s" % err)
config = ConfigFile.new()
elif err != OK:
config = ConfigFile.new()
config.set_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_VOLUME, _user_volume_linear)
config.set_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_MUTED, _is_muted)
var save_err: int = config.save(CONFIG_PATH)
if save_err != OK:
push_warning("Failed to save settings.cfg: %s" % save_err)