promiscuity/game/scenes/Interaction/dialog_trigger_area.gd
Zeeshaun 6dc4d53ba0
All checks were successful
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 43s
Deploy Promiscuity Locations API / deploy (push) Successful in 44s
k8s smoke test / test (push) Successful in 7s
Dialog bug fix/tweaks
2026-02-13 11:55:19 -06:00

65 lines
1.9 KiB
GDScript

extends Area3D
@export var target_group: StringName = &"player"
@export var prompt_text := "Press E to talk"
@export_multiline var dialog_text := ""
@export var auto_popup := false
@export_enum("Every Entry", "Once") var auto_popup_mode := 0
@export var auto_popup_close_on_exit := false
var _has_triggered := false
func _ready() -> void:
collision_layer = 2
collision_mask = 1
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
func _exit_tree() -> void:
if not auto_popup and DialogSystem:
DialogSystem.unregister_interactable(self)
func _on_body_entered(body: Node) -> void:
if not (target_group == StringName() or body.is_in_group(target_group)):
return
if auto_popup:
if DialogSystem and DialogSystem.has_method("is_dialog_open") and DialogSystem.is_dialog_open():
if not (DialogSystem.has_method("is_dialog_open_from") and DialogSystem.is_dialog_open_from(self)):
return
if auto_popup_mode == 1 and _has_triggered:
return
_has_triggered = true
if DialogSystem and auto_popup_close_on_exit and DialogSystem.has_method("show_text_from"):
DialogSystem.show_text_from(self, dialog_text)
return
if DialogSystem and DialogSystem.has_method("show_text"):
DialogSystem.show_text(dialog_text)
return
if DialogSystem:
DialogSystem.register_interactable(self)
func _on_body_exited(body: Node) -> void:
if not (target_group == StringName() or body.is_in_group(target_group)):
return
if auto_popup:
if auto_popup_close_on_exit and DialogSystem:
if DialogSystem.has_method("close_if_source"):
DialogSystem.close_if_source(self)
elif DialogSystem.has_method("close_if_text"):
DialogSystem.close_if_text(dialog_text)
return
return
if target_group == StringName() or body.is_in_group(target_group):
DialogSystem.unregister_interactable(self)
func get_dialog_prompt() -> String:
return prompt_text
func get_dialog_text() -> String:
return dialog_text