67 lines
2.2 KiB
GDScript
67 lines
2.2 KiB
GDScript
extends Control
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const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
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@onready var _login_button: Button = $MarginContainer/CenterContainer/ContentVBox/VBoxContainer/LogInButton
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@onready var _logout_request: HTTPRequest = %LogoutRequest
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func _ready():
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_register_focus_sounds()
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_update_login_button()
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func _register_focus_sounds() -> void:
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var button_container := $MarginContainer/CenterContainer/ContentVBox/VBoxContainer
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for child in button_container.get_children():
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if child is BaseButton:
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var button: BaseButton = child
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if not button.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
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button.focus_entered.connect(_on_menu_item_focus)
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if not button.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
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button.mouse_entered.connect(_on_menu_item_focus)
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func _on_start_button_pressed():
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get_tree().change_scene_to_file("uid://dchj6g2i8ebph")
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func _on_settings_button_pressed():
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get_tree().change_scene_to_file("uid://d3tqrm4ry4l88")
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func _on_quit_button_pressed():
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get_tree().quit()
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func _on_log_in_button_pressed():
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if AuthState.is_logged_in:
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_request_logout()
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else:
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get_tree().change_scene_to_file("res://scenes/UI/login_screen.tscn")
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func _on_menu_item_focus() -> void:
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if MenuSfx:
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MenuSfx.play_hover()
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func _request_logout() -> void:
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if AuthState.access_token.is_empty():
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AuthState.clear_session()
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_update_login_button()
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return
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var headers := PackedStringArray([
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"Authorization: Bearer %s" % AuthState.access_token,
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])
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var err := _logout_request.request(AUTH_LOGOUT_URL, headers, HTTPClient.METHOD_POST)
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if err != OK:
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push_warning("Failed to send logout request: %s" % err)
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AuthState.clear_session()
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_update_login_button()
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func _on_logout_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
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var body_text := body.get_string_from_utf8()
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if result != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
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push_warning("Logout failed (%s/%s): %s" % [result, response_code, body_text])
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AuthState.clear_session()
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_update_login_button()
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func _update_login_button() -> void:
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if AuthState.is_logged_in:
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_login_button.text = "LOG OUT"
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else:
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_login_button.text = "LOG IN"
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