promiscuity/game/scenes/UI/character_screen.gd
2026-01-20 13:41:38 -06:00

130 lines
4.4 KiB
GDScript

extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
@onready var _status_label: Label = %StatusLabel
@onready var _character_list: ItemList = %CharacterList
@onready var _name_input: LineEdit = %NameInput
@onready var _logout_request: HTTPRequest = %LogoutRequest
var _characters: Array = []
func _ready() -> void:
if not AuthState.is_logged_in:
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
return
_load_characters()
func _log_failure(action: String, response: Dictionary) -> void:
push_warning("%s failed: status=%s error=%s body=%s" % [
action,
response.get("status", "n/a"),
response.get("error", ""),
response.get("body", "")
])
func _load_characters() -> void:
_status_label.text = "Loading characters..."
var response := await CharacterService.list_characters()
if not response.get("ok", false):
_log_failure("List characters", response)
_status_label.text = "Failed to load characters."
return
var parsed: Variant = JSON.parse_string(String(response.get("body", "")))
if typeof(parsed) != TYPE_ARRAY:
_status_label.text = "Unexpected character response."
return
_characters = parsed
_character_list.clear()
for character in _characters:
var character_name := String(character.get("name", "Unnamed"))
_character_list.add_item(character_name)
if _characters.is_empty():
_status_label.text = "No characters yet. Add one below."
else:
_status_label.text = ""
func _on_add_button_pressed() -> void:
var character_name := _name_input.text.strip_edges()
if character_name.is_empty():
_status_label.text = "Enter a character name first."
return
_status_label.text = "Creating character..."
var response := await CharacterService.create_character(character_name)
if not response.get("ok", false):
_log_failure("Create character", response)
_status_label.text = "Failed to create character."
return
var parsed: Variant = JSON.parse_string(String(response.get("body", "")))
if typeof(parsed) == TYPE_DICTIONARY:
_characters.append(parsed)
_character_list.add_item(String(parsed.get("name", character_name)))
_name_input.text = ""
_status_label.text = "Character added."
else:
_status_label.text = "Character created, but response was unexpected."
func _on_delete_button_pressed() -> void:
var selected := _character_list.get_selected_items()
if selected.is_empty():
_status_label.text = "Select a character to delete."
return
var index := selected[0]
if index < 0 or index >= _characters.size():
_status_label.text = "Invalid selection."
return
var character: Dictionary = _characters[index]
var character_id := String(character.get("id", character.get("Id", "")))
if character_id.is_empty():
_status_label.text = "Missing character id."
return
_status_label.text = "Deleting character..."
var response := await CharacterService.delete_character(character_id)
if not response.get("ok", false):
_log_failure("Delete character", response)
_status_label.text = "Failed to delete character."
return
_characters.remove_at(index)
_character_list.remove_item(index)
_status_label.text = "Character deleted."
func _on_refresh_button_pressed() -> void:
_load_characters()
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
func _on_logout_button_pressed() -> void:
_request_logout()
func _request_logout() -> void:
if AuthState.access_token.is_empty():
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
return
var headers := PackedStringArray([
"Authorization: Bearer %s" % AuthState.access_token,
])
var err := _logout_request.request(AUTH_LOGOUT_URL, headers, HTTPClient.METHOD_POST)
if err != OK:
push_warning("Failed to send logout request: %s" % err)
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
func _on_logout_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var body_text := body.get_string_from_utf8()
if result != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
push_warning("Logout failed (%s/%s): %s" % [result, response_code, body_text])
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")