promiscuity/game/scenes/UI/start_screen.gd
hz 85711e42cd
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Adding Log in / log out behavior
2025-11-23 09:41:26 -06:00

67 lines
2.2 KiB
GDScript

extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
@onready var _login_button: Button = $MarginContainer/CenterContainer/ContentVBox/VBoxContainer/LogInButton
@onready var _logout_request: HTTPRequest = %LogoutRequest
func _ready():
_register_focus_sounds()
_update_login_button()
func _register_focus_sounds() -> void:
var button_container := $MarginContainer/CenterContainer/ContentVBox/VBoxContainer
for child in button_container.get_children():
if child is BaseButton:
var button: BaseButton = child
if not button.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
button.focus_entered.connect(_on_menu_item_focus)
if not button.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
button.mouse_entered.connect(_on_menu_item_focus)
func _on_start_button_pressed():
get_tree().change_scene_to_file("uid://dchj6g2i8ebph")
func _on_settings_button_pressed():
get_tree().change_scene_to_file("uid://d3tqrm4ry4l88")
func _on_quit_button_pressed():
get_tree().quit()
func _on_log_in_button_pressed():
if AuthState.is_logged_in:
_request_logout()
else:
get_tree().change_scene_to_file("res://scenes/UI/login_screen.tscn")
func _on_menu_item_focus() -> void:
if MenuSfx:
MenuSfx.play_hover()
func _request_logout() -> void:
if AuthState.access_token.is_empty():
AuthState.clear_session()
_update_login_button()
return
var headers := PackedStringArray([
"Authorization: Bearer %s" % AuthState.access_token,
])
var err := _logout_request.request(AUTH_LOGOUT_URL, headers, HTTPClient.METHOD_POST)
if err != OK:
push_warning("Failed to send logout request: %s" % err)
AuthState.clear_session()
_update_login_button()
func _on_logout_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var body_text := body.get_string_from_utf8()
if result != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
push_warning("Logout failed (%s/%s): %s" % [result, response_code, body_text])
AuthState.clear_session()
_update_login_button()
func _update_login_button() -> void:
if AuthState.is_logged_in:
_login_button.text = "LOG OUT"
else:
_login_button.text = "LOG IN"