113 lines
5.1 KiB
GDScript
113 lines
5.1 KiB
GDScript
extends Node2D
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@onready var _tab_bar: TabBar = $MarginContainer/VBoxContainer/TabBar
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@onready var _tab_container: TabContainer = $MarginContainer/VBoxContainer/TabContainer
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@onready var _music_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeSlider
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@onready var _music_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeValue
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@onready var _music_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicMuteCheckBox
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@onready var _sfx_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeSlider
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@onready var _sfx_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeValue
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@onready var _sfx_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxMuteCheckBox
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@onready var _menu_music: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuMusic")
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@onready var _menu_sfx: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuSfx")
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func _ready() -> void:
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_tab_bar.tab_changed.connect(_on_tab_bar_tab_changed)
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_tab_container.tab_changed.connect(_on_tab_container_tab_changed)
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_tab_container.current_tab = _tab_bar.current_tab
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_music_volume_slider.value_changed.connect(_on_music_volume_changed)
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_music_mute_checkbox.toggled.connect(_on_music_mute_toggled)
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_sfx_volume_slider.value_changed.connect(_on_sfx_volume_changed)
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_sfx_mute_checkbox.toggled.connect(_on_sfx_mute_toggled)
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_sync_audio_controls()
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_register_focus_sounds()
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func _input(event):
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if event.is_action_pressed("ui_cancel"):
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get_tree().change_scene_to_file("uid://b4k81taauef4q")
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func _on_tab_bar_tab_changed(tab_index: int) -> void:
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if _tab_container.current_tab != tab_index:
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_tab_container.current_tab = tab_index
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func _on_tab_container_tab_changed(tab_index: int) -> void:
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if _tab_bar.current_tab != tab_index:
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_tab_bar.current_tab = tab_index
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func _sync_audio_controls() -> void:
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var value: float = 0.7
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var muted: bool = false
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if _menu_music:
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if _menu_music.has_method("get_user_volume"):
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value = _menu_music.get_user_volume()
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if _menu_music.has_method("is_user_muted"):
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muted = _menu_music.is_user_muted()
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_apply_audio_control_state(_music_volume_slider, _music_mute_checkbox, _music_volume_value, value, muted)
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var sfx_value: float = 0.7
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var sfx_muted: bool = false
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if _menu_sfx:
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if _menu_sfx.has_method("get_user_volume"):
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sfx_value = _menu_sfx.get_user_volume()
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if _menu_sfx.has_method("is_user_muted"):
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sfx_muted = _menu_sfx.is_user_muted()
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_apply_audio_control_state(_sfx_volume_slider, _sfx_mute_checkbox, _sfx_volume_value, sfx_value, sfx_muted)
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func _on_music_volume_changed(value: float) -> void:
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if _menu_music and _menu_music.has_method("set_user_volume"):
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_menu_music.set_user_volume(value)
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_update_volume_label(_music_volume_value, value, _music_mute_checkbox.button_pressed)
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func _on_music_mute_toggled(pressed: bool) -> void:
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if _menu_music and _menu_music.has_method("set_user_muted"):
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_menu_music.set_user_muted(pressed)
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_music_volume_slider.editable = not pressed
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_update_volume_label(_music_volume_value, _music_volume_slider.value, pressed)
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func _on_sfx_volume_changed(value: float) -> void:
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if _menu_sfx and _menu_sfx.has_method("set_user_volume"):
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_menu_sfx.set_user_volume(value)
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_update_volume_label(_sfx_volume_value, value, _sfx_mute_checkbox.button_pressed)
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func _on_sfx_mute_toggled(pressed: bool) -> void:
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if _menu_sfx and _menu_sfx.has_method("set_user_muted"):
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_menu_sfx.set_user_muted(pressed)
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_sfx_volume_slider.editable = not pressed
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_update_volume_label(_sfx_volume_value, _sfx_volume_slider.value, pressed)
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func _apply_audio_control_state(slider: HSlider, checkbox: CheckBox, value_label: Label, value: float, muted: bool) -> void:
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slider.set_block_signals(true)
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slider.value = value
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slider.set_block_signals(false)
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slider.editable = not muted
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checkbox.set_block_signals(true)
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checkbox.button_pressed = muted
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checkbox.set_block_signals(false)
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_update_volume_label(value_label, value, muted)
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func _update_volume_label(value_label: Label, value: float, muted: bool) -> void:
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if muted:
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value_label.text = "Muted"
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else:
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var percent: int = int(round(value * 100.0))
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value_label.text = str(percent) + "%"
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func _register_focus_sounds() -> void:
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_connect_focus_recursive(self)
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func _connect_focus_recursive(node: Node) -> void:
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if node is Control:
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var control: Control = node
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if control.focus_mode != Control.FOCUS_NONE:
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if not control.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
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control.focus_entered.connect(_on_menu_item_focus)
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if control.has_signal("mouse_entered") and (control is BaseButton or control.focus_mode != Control.FOCUS_NONE):
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if not control.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
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control.mouse_entered.connect(_on_menu_item_focus)
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for child in node.get_children():
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_connect_focus_recursive(child)
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func _on_menu_item_focus() -> void:
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if MenuSfx:
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MenuSfx.play_hover()
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