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Fix scroll wheel zoom, persist zoom, consolidate player scripts, and migrate GEMINI.md to .agents/AGENTS.md
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Promiscuity - Project Overview

This project is a multi-layered application consisting of a Godot-based game and a backend powered by .NET microservices and MongoDB.

Project Structure

  • game/: The Godot 4.6 game project.
  • microservices/: ASP.NET Core 8.0 microservices providing backend logic (Auth, Character, Crafting, Inventory, Locations, Mail, and World).
  • .gitea/workflows/: CI/CD pipelines for deploying microservices to Kubernetes.

Core Mandates

  • Godot Development: Follow guidelines in game/GEMINI.md.
  • Microservices Development: Follow guidelines in microservices/GEMINI.md.
  • Infrastructure: Deployment is handled via K8s. Dockerfiles are located in each microservice directory.

Getting Started

  • Microservices: Each microservice can be run individually or via the micro-services.sln solution file. They require a MongoDB instance (default: mongodb://127.0.0.1:27017).
  • Game: Open game/project.godot in Godot Engine 4.6+.

Shared Conventions

  • Naming: Use PascalCase for C# (microservices) and snake_case for GDScript (game), as is idiomatic for each platform.
  • Documentation: Maintain DOCUMENTS.md in microservice directories for API shapes and document models.
  • Communication: The game communicates with microservices via HTTP/REST.