promiscuity/game/scenes/block.tscn

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[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"]
[ext_resource type="Material" path="res://assets/materials/kenney_prototype_block_dark.tres" id="1_block_mat"]
[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"]
[sub_resource type="BoxMesh" id="BoxMesh_kryjk"]
material = ExtResource("1_block_mat")
[node name="Block" type="Node3D"]
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 3
collision_mask = 3
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("BoxShape3D_4du60")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("BoxMesh_kryjk")