Some checks failed
Deploy Promiscuity Auth API / deploy (push) Successful in 1m59s
Deploy Promiscuity Character API / deploy (push) Successful in 1m16s
Deploy Promiscuity Inventory API / deploy (push) Has been cancelled
Deploy Promiscuity Locations API / deploy (push) Has been cancelled
Deploy Promiscuity Mail API / deploy (push) Has been cancelled
Deploy Promiscuity World API / deploy (push) Has been cancelled
Deploy Promiscuity Crafting API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
122 lines
4.1 KiB
GDScript
122 lines
4.1 KiB
GDScript
extends Node3D
|
|
|
|
@export var player_spawn_position := Vector3(0.0, 0.0, 0.0)
|
|
@export var day_length := 120.0
|
|
@export var start_light_angle := -90.0
|
|
|
|
@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
|
|
@onready var _sun: DirectionalLight3D = $DirectionalLight3D
|
|
@onready var _quest_text: RichTextLabel = get_node_or_null("PhoneUI/Control/PhoneFrame/QuestText") as RichTextLabel
|
|
|
|
const FIRST_QUEST_ID := "first_drive"
|
|
const QUEST_PROMPT_META_PREFIX := "quest_intro_prompt_shown_"
|
|
const FIRST_QUEST := {
|
|
"id": FIRST_QUEST_ID,
|
|
"title": "RepoBot's First Task",
|
|
"description": "Get familiar with movement and vehicles.",
|
|
"steps": [
|
|
{
|
|
"id": "enter_car_feature",
|
|
"text": "Walk through the car teleporter.",
|
|
"complete_event": "entered_car_feature",
|
|
},
|
|
{
|
|
"id": "reach_checkpoint",
|
|
"text": "Drive the car into the checkpoint marker.",
|
|
"complete_event": "reach_checkpoint",
|
|
},
|
|
],
|
|
}
|
|
|
|
var _time := 0.0
|
|
|
|
|
|
func _ready() -> void:
|
|
_move_player_to_spawn()
|
|
_setup_quests()
|
|
_show_quest_intro_dialog()
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
_update_day_night(delta)
|
|
|
|
|
|
func _move_player_to_spawn() -> void:
|
|
if _player == null:
|
|
return
|
|
var spawn_marker := _consume_spawn_marker()
|
|
if spawn_marker != null:
|
|
_player.call("teleport_to_spawn", spawn_marker.global_transform)
|
|
else:
|
|
_player.global_position = player_spawn_position
|
|
_player.linear_velocity = Vector3.ZERO
|
|
_player.angular_velocity = Vector3.ZERO
|
|
|
|
|
|
func _consume_spawn_marker() -> Node3D:
|
|
if TeleportState == null:
|
|
return null
|
|
var spawn_name: StringName = TeleportState.consume_spawn_name()
|
|
if spawn_name == StringName():
|
|
return null
|
|
return find_child(String(spawn_name), true, false) as Node3D
|
|
|
|
|
|
func _update_day_night(delta: float) -> void:
|
|
if _sun == null or day_length <= 0.0:
|
|
return
|
|
_time = fmod(_time + delta, day_length)
|
|
var t: float = _time / day_length
|
|
var angle: float = lerp(start_light_angle, start_light_angle + 360.0, t)
|
|
_sun.rotation_degrees.x = angle
|
|
var energy_curve: float = -sin((t * TAU) + (start_light_angle * PI / 180.0))
|
|
_sun.light_energy = clamp((energy_curve * 1.0) + 0.2, 0.0, 1.2)
|
|
|
|
|
|
func _setup_quests() -> void:
|
|
if QuestManager == null:
|
|
return
|
|
if not QuestManager.has_quest(FIRST_QUEST_ID):
|
|
QuestManager.register_quest(FIRST_QUEST)
|
|
if not QuestManager.is_active_quest(FIRST_QUEST_ID) and not QuestManager.is_quest_completed(FIRST_QUEST_ID):
|
|
QuestManager.start_quest(FIRST_QUEST_ID)
|
|
if not QuestManager.is_connected("quest_state_changed", Callable(self, "_refresh_quest_ui")):
|
|
QuestManager.quest_state_changed.connect(_refresh_quest_ui)
|
|
_refresh_quest_ui()
|
|
|
|
|
|
func _refresh_quest_ui() -> void:
|
|
if _quest_text == null or QuestManager == null:
|
|
return
|
|
var state: Dictionary = QuestManager.get_active_quest_state()
|
|
if not bool(state.get("active", false)):
|
|
_quest_text.text = "No active quest."
|
|
return
|
|
var title := String(state.get("title", "Quest"))
|
|
if bool(state.get("completed", false)):
|
|
_quest_text.text = "[b]%s[/b]\nComplete." % title
|
|
return
|
|
var step_index: int = int(state.get("current_step_index", 0))
|
|
var total_steps: int = int(state.get("total_steps", 0))
|
|
var step_text := String(state.get("current_step_text", ""))
|
|
_quest_text.text = "[b]%s[/b]\nStep %d/%d\n%s" % [title, step_index + 1, total_steps, step_text]
|
|
|
|
|
|
func _show_quest_intro_dialog() -> void:
|
|
if QuestManager == null:
|
|
return
|
|
var state: Dictionary = QuestManager.get_active_quest_state()
|
|
if not bool(state.get("active", false)) or bool(state.get("completed", false)):
|
|
return
|
|
var quest_id := String(state.get("quest_id", "")).strip_edges()
|
|
var step_id := String(state.get("current_step_id", "")).strip_edges()
|
|
var step_text := String(state.get("current_step_text", ""))
|
|
if quest_id.is_empty() or step_id.is_empty() or step_text.is_empty():
|
|
return
|
|
var prompt_key := "%s%s_%s" % [QUEST_PROMPT_META_PREFIX, quest_id, step_id]
|
|
if QuestManager.has_meta(prompt_key) and bool(QuestManager.get_meta(prompt_key)):
|
|
return
|
|
if DialogSystem and DialogSystem.has_method("show_text"):
|
|
DialogSystem.show_text("RepoBot: New task assigned.\n\n%s" % step_text)
|
|
QuestManager.set_meta(prompt_key, true)
|