extends CanvasLayer @onready var pause_menu = $Control func _input(event): if event.is_action_pressed("ui_cancel"): if get_tree().paused: resume_game() else: pause_game() func pause_game(): get_tree().paused = true visible = true func resume_game(): get_tree().paused = false visible = false func _on_quit_button_pressed(): get_tree().quit() func _on_continue_button_pressed(): resume_game()