extends Node2D @onready var _tab_bar: TabBar = $MarginContainer/VBoxContainer/TabBar @onready var _tab_container: TabContainer = $MarginContainer/VBoxContainer/TabContainer @onready var _music_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeSlider @onready var _music_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeValue @onready var _music_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicMuteCheckBox @onready var _menu_music: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuMusic") func _ready() -> void: _tab_bar.tab_changed.connect(_on_tab_bar_tab_changed) _tab_container.tab_changed.connect(_on_tab_container_tab_changed) _tab_container.current_tab = _tab_bar.current_tab _music_volume_slider.value_changed.connect(_on_music_volume_changed) _music_mute_checkbox.toggled.connect(_on_music_mute_toggled) _sync_audio_controls() func _input(event): if event.is_action_pressed("ui_cancel"): get_tree().change_scene_to_file("uid://b4k81taauef4q") func _on_tab_bar_tab_changed(tab_index: int) -> void: if _tab_container.current_tab != tab_index: _tab_container.current_tab = tab_index func _on_tab_container_tab_changed(tab_index: int) -> void: if _tab_bar.current_tab != tab_index: _tab_bar.current_tab = tab_index func _sync_audio_controls() -> void: var value: float = 0.7 var muted: bool = false if _menu_music: if _menu_music.has_method("get_user_volume"): value = _menu_music.get_user_volume() if _menu_music.has_method("is_user_muted"): muted = _menu_music.is_user_muted() _music_volume_slider.set_block_signals(true) _music_volume_slider.value = value _music_volume_slider.set_block_signals(false) _music_volume_slider.editable = not muted _music_mute_checkbox.set_block_signals(true) _music_mute_checkbox.button_pressed = muted _music_mute_checkbox.set_block_signals(false) _update_music_volume_label(value, muted) func _on_music_volume_changed(value: float) -> void: if _menu_music and _menu_music.has_method("set_user_volume"): _menu_music.set_user_volume(value) _update_music_volume_label(value, _music_mute_checkbox.button_pressed) func _on_music_mute_toggled(pressed: bool) -> void: if _menu_music and _menu_music.has_method("set_user_muted"): _menu_music.set_user_muted(pressed) _music_volume_slider.editable = not pressed _update_music_volume_label(_music_volume_slider.value, pressed) func _update_music_volume_label(value: float, muted: bool) -> void: if muted: _music_volume_value.text = "Muted" else: var percent: int = int(round(value * 100.0)) _music_volume_value.text = str(percent) + "%"