extends Node3D @export var player_spawn_position := Vector3(0.0, 0.0, 0.0) @export var day_length := 120.0 @export var start_light_angle := -90.0 @onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D @onready var _sun: DirectionalLight3D = $DirectionalLight3D var _time := 0.0 func _ready() -> void: _move_player_to_spawn() func _process(delta: float) -> void: _update_day_night(delta) func _move_player_to_spawn() -> void: if _player == null: return _player.global_position = player_spawn_position _player.linear_velocity = Vector3.ZERO _player.angular_velocity = Vector3.ZERO func _update_day_night(delta: float) -> void: if _sun == null or day_length <= 0.0: return _time = fmod(_time + delta, day_length) var t: float = _time / day_length var angle: float = lerp(start_light_angle, start_light_angle + 360.0, t) _sun.rotation_degrees.x = angle var energy_curve: float = -sin((t * TAU) + (start_light_angle * PI / 180.0)) _sun.light_energy = clamp((energy_curve * 1.0) + 0.2, 0.0, 1.2)