[gd_scene load_steps=8 format=3] [ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_level_script"] [ext_resource type="PackedScene" path="res://scenes/Characters/location_player.tscn" id="2_player_scene"] [ext_resource type="Material" path="res://assets/materials/kenney_prototype_block_dark.tres" id="3_block_mat"] [sub_resource type="BoxMesh" id="BoxMesh_tile"] material = ExtResource("3_block_mat") size = Vector3(1, 1, 1) [sub_resource type="Environment" id="Environment_location"] background_mode = 1 background_color = Color(0.55, 0.72, 0.92, 1) ambient_light_source = 2 ambient_light_color = Color(1, 1, 1, 1) ambient_light_energy = 0.8 [node name="LocationLevel" type="Node3D"] script = ExtResource("1_level_script") tracked_node_path = NodePath("Player") [node name="TerrainBlock" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_tile") [node name="Player" parent="." instance=ExtResource("2_player_scene")] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_location")