extends Node3D @export var player_spawn_position := Vector3(0.0, 2.0, 0.0) @onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D func _ready() -> void: _move_player_to_spawn() func _move_player_to_spawn() -> void: if _player == null: return _player.global_position = player_spawn_position _player.linear_velocity = Vector3.ZERO _player.angular_velocity = Vector3.ZERO