extends Node2D @onready var _tab_bar: TabBar = $MarginContainer/VBoxContainer/TabBar @onready var _tab_container: TabContainer = $MarginContainer/VBoxContainer/TabContainer @onready var _music_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeSlider @onready var _music_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeValue @onready var _music_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicMuteCheckBox @onready var _sfx_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeSlider @onready var _sfx_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeValue @onready var _sfx_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxMuteCheckBox @onready var _menu_music: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuMusic") @onready var _menu_sfx: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuSfx") func _ready() -> void: _tab_bar.tab_changed.connect(_on_tab_bar_tab_changed) _tab_container.tab_changed.connect(_on_tab_container_tab_changed) _tab_container.current_tab = _tab_bar.current_tab _music_volume_slider.value_changed.connect(_on_music_volume_changed) _music_mute_checkbox.toggled.connect(_on_music_mute_toggled) _sfx_volume_slider.value_changed.connect(_on_sfx_volume_changed) _sfx_mute_checkbox.toggled.connect(_on_sfx_mute_toggled) _sync_audio_controls() _register_focus_sounds() func _input(event): if event.is_action_pressed("ui_cancel"): get_tree().change_scene_to_file("uid://b4k81taauef4q") func _on_tab_bar_tab_changed(tab_index: int) -> void: if _tab_container.current_tab != tab_index: _tab_container.current_tab = tab_index func _on_tab_container_tab_changed(tab_index: int) -> void: if _tab_bar.current_tab != tab_index: _tab_bar.current_tab = tab_index func _sync_audio_controls() -> void: var value: float = 0.7 var muted: bool = false if _menu_music: if _menu_music.has_method("get_user_volume"): value = _menu_music.get_user_volume() if _menu_music.has_method("is_user_muted"): muted = _menu_music.is_user_muted() _apply_audio_control_state(_music_volume_slider, _music_mute_checkbox, _music_volume_value, value, muted) var sfx_value: float = 0.7 var sfx_muted: bool = false if _menu_sfx: if _menu_sfx.has_method("get_user_volume"): sfx_value = _menu_sfx.get_user_volume() if _menu_sfx.has_method("is_user_muted"): sfx_muted = _menu_sfx.is_user_muted() _apply_audio_control_state(_sfx_volume_slider, _sfx_mute_checkbox, _sfx_volume_value, sfx_value, sfx_muted) func _on_music_volume_changed(value: float) -> void: if _menu_music and _menu_music.has_method("set_user_volume"): _menu_music.set_user_volume(value) _update_volume_label(_music_volume_value, value, _music_mute_checkbox.button_pressed) func _on_music_mute_toggled(pressed: bool) -> void: if _menu_music and _menu_music.has_method("set_user_muted"): _menu_music.set_user_muted(pressed) _music_volume_slider.editable = not pressed _update_volume_label(_music_volume_value, _music_volume_slider.value, pressed) func _on_sfx_volume_changed(value: float) -> void: if _menu_sfx and _menu_sfx.has_method("set_user_volume"): _menu_sfx.set_user_volume(value) _update_volume_label(_sfx_volume_value, value, _sfx_mute_checkbox.button_pressed) func _on_sfx_mute_toggled(pressed: bool) -> void: if _menu_sfx and _menu_sfx.has_method("set_user_muted"): _menu_sfx.set_user_muted(pressed) _sfx_volume_slider.editable = not pressed _update_volume_label(_sfx_volume_value, _sfx_volume_slider.value, pressed) func _apply_audio_control_state(slider: HSlider, checkbox: CheckBox, value_label: Label, value: float, muted: bool) -> void: slider.set_block_signals(true) slider.value = value slider.set_block_signals(false) slider.editable = not muted checkbox.set_block_signals(true) checkbox.button_pressed = muted checkbox.set_block_signals(false) _update_volume_label(value_label, value, muted) func _update_volume_label(value_label: Label, value: float, muted: bool) -> void: if muted: value_label.text = "Muted" else: var percent: int = int(round(value * 100.0)) value_label.text = str(percent) + "%" func _register_focus_sounds() -> void: _connect_focus_recursive(self) func _connect_focus_recursive(node: Node) -> void: if node is Control: var control: Control = node if control.focus_mode != Control.FOCUS_NONE: if not control.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")): control.focus_entered.connect(_on_menu_item_focus) if control.has_signal("mouse_entered") and (control is BaseButton or control.focus_mode != Control.FOCUS_NONE): if not control.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")): control.mouse_entered.connect(_on_menu_item_focus) for child in node.get_children(): _connect_focus_recursive(child) func _on_menu_item_focus() -> void: if MenuSfx: MenuSfx.play_hover()