[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://scenes/Interaction/scene_teleporter.gd" id="1_tele"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_tele"] height = 3.0 radius = 1.5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tele"] transparency = 1 shading_mode = 0 albedo_color = Color(0.15, 0.95, 1, 0.25) emission_enabled = true emission = Color(0.1, 0.9, 1, 1) emission_energy_multiplier = 1.5 [sub_resource type="CylinderMesh" id="CylinderMesh_tele"] material = SubResource("StandardMaterial3D_tele") top_radius = 1.6 bottom_radius = 1.6 height = 3.0 [node name="SceneTeleporter" type="Area3D"] collision_layer = 2 collision_mask = 1 script = ExtResource("1_tele") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CylinderShape3D_tele") [node name="Visual" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_tele")