[gd_scene load_steps=8 format=3] [ext_resource type="Script" path="res://scenes/Levels/starting_area_level.gd" id="1_start"] [ext_resource type="Script" path="res://scenes/player.gd" id="2_player"] [ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"] [ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="4_ground"] [sub_resource type="SphereShape3D" id="SphereShape3D_player"] [sub_resource type="BoxShape3D" id="BoxShape3D_ground"] size = Vector3(160, 2, 160) [sub_resource type="BoxMesh" id="BoxMesh_ground"] material = ExtResource("4_ground") size = Vector3(160, 2, 160) [node name="StartingAreaLevel" type="Node3D"] script = ExtResource("1_start") [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("BoxShape3D_ground") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("BoxMesh_ground") [node name="Player" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) script = ExtResource("2_player") camera_path = NodePath("Camera3D") [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("SphereShape3D_player") [node name="TestCharAnimated" parent="Player" instance=ExtResource("3_model")] transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0) [node name="Camera3D" type="Camera3D" parent="Player"] transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365) current = true fov = 49.0 [node name="SpotLight3D" type="SpotLight3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 0.906308, -0.422618, 0, 0.422618, 0.906308, 0, 1.7, -0.35) visible = false spot_range = 30.0 spot_angle = 25.0 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0) shadow_enabled = true