extends Node3D @export var tile_size := 4.0 @export var block_height := 1.0 @onready var _block: MeshInstance3D = $TerrainBlock @onready var _camera: Camera3D = $Camera3D func _ready() -> void: var coord := SelectedCharacter.get_coord() var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size) _block.position = block_pos _block.scale = Vector3(tile_size, block_height, tile_size) if _camera: _camera.look_at(block_pos, Vector3.UP)