[gd_scene load_steps=9 format=3 uid="uid://dchj6g2i8ebph"] [ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="2_w7c3h"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] bounce = 0.5 [sub_resource type="SphereShape3D" id="SphereShape3D_2q6dc"] [sub_resource type="SphereMesh" id="SphereMesh_w7c3h"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_w8frs"] bounce = 0.5 [sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"] [sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"] size = Vector3(1080, 2, 1080) [sub_resource type="BoxMesh" id="BoxMesh_w7c3h"] size = Vector3(1080, 2, 1080) [node name="Node3D" type="Node3D"] [node name="Thing" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288) physics_material_override = SubResource("PhysicsMaterial_2q6dc") gravity_scale = 0.0 contact_monitor = true max_contacts_reported = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Thing"] shape = SubResource("SphereShape3D_2q6dc") debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785) [node name="MeshInstance3D" type="MeshInstance3D" parent="Thing"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("SphereMesh_w7c3h") [node name="Player" type="RigidBody3D" parent="."] physics_material_override = SubResource("PhysicsMaterial_w8frs") gravity_scale = 0.0 script = ExtResource("2_w7c3h") [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] shape = SubResource("SphereShape3D_mx8sn") [node name="Camera3D" type="Camera3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"] shape = SubResource("BoxShape3D_2q6dc") [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] mesh = SubResource("BoxMesh_w7c3h") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0) shadow_enabled = true