diff --git a/game/project.godot b/game/project.godot index d16a21f..6fbd8ef 100644 --- a/game/project.godot +++ b/game/project.godot @@ -26,6 +26,7 @@ MenuSfx="*res://scenes/UI/menu_sfx.tscn" AuthState="*res://scenes/UI/auth_state.gd" CharacterService="*res://scenes/UI/character_service.gd" SelectedCharacter="*res://scenes/UI/selected_character.gd" +DialogSystem="*res://scenes/UI/dialog_system.gd" [dotnet] diff --git a/game/scenes/Characters/repo_bot.tscn b/game/scenes/Characters/repo_bot.tscn index af9475a..116173f 100644 --- a/game/scenes/Characters/repo_bot.tscn +++ b/game/scenes/Characters/repo_bot.tscn @@ -1,6 +1,7 @@ -[gd_scene load_steps=14 format=3] - -[ext_resource type="Script" path="res://scenes/Characters/repo_bot.gd" id="1_repo_bot"] +[gd_scene load_steps=14 format=3] + +[ext_resource type="Script" path="res://scenes/Characters/repo_bot.gd" id="1_repo_bot"] +[ext_resource type="Script" path="res://scenes/Interaction/dialog_trigger_area.gd" id="2_dialog"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_body"] albedo_color = Color(0.78, 0.8, 0.82, 1) @@ -50,9 +51,12 @@ material = SubResource("StandardMaterial3D_body") size = Vector3(0.26, 0.3, 0.12) material = SubResource("StandardMaterial3D_accent") -[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"] -radius = 0.3 -height = 1.1 +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"] +radius = 0.3 +height = 1.1 + +[sub_resource type="SphereShape3D" id="SphereShape3D_interact"] +radius = 1.7 [node name="RepoBot" type="Node3D"] script = ExtResource("1_repo_bot") @@ -111,6 +115,17 @@ mesh = SubResource("CylinderMesh_limb") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.15, 0) mesh = SubResource("CylinderMesh_limb") -[node name="Backpack" type="MeshInstance3D" parent="Body"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.22) -mesh = SubResource("BoxMesh_pack") +[node name="Backpack" type="MeshInstance3D" parent="Body"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.22) +mesh = SubResource("BoxMesh_pack") + +[node name="InteractArea" type="Area3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) +script = ExtResource("2_dialog") +collision_layer = 2 +collision_mask = 1 +prompt_text = "Press E to talk" +dialog_text = "Repo Bot: Welcome to Promiscuity.\n\nPress E again to close this dialog." + +[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"] +shape = SubResource("SphereShape3D_interact") diff --git a/game/scenes/Interaction/dialog_trigger_area.gd b/game/scenes/Interaction/dialog_trigger_area.gd new file mode 100644 index 0000000..7f8a802 --- /dev/null +++ b/game/scenes/Interaction/dialog_trigger_area.gd @@ -0,0 +1,49 @@ +extends Area3D + +@export var target_group: StringName = &"player" +@export var prompt_text := "Press E to talk" +@export_multiline var dialog_text := "" +@export var auto_popup := false +@export_enum("Every Entry", "Once") var auto_popup_mode := 0 + +var _has_triggered := false + +func _ready() -> void: + collision_layer = 2 + collision_mask = 1 + body_entered.connect(_on_body_entered) + body_exited.connect(_on_body_exited) + + +func _exit_tree() -> void: + if not auto_popup and DialogSystem: + DialogSystem.unregister_interactable(self) + + +func _on_body_entered(body: Node) -> void: + if not (target_group == StringName() or body.is_in_group(target_group)): + return + if auto_popup: + if auto_popup_mode == 1 and _has_triggered: + return + _has_triggered = true + if DialogSystem and DialogSystem.has_method("show_text"): + DialogSystem.show_text(dialog_text) + return + if DialogSystem: + DialogSystem.register_interactable(self) + + +func _on_body_exited(body: Node) -> void: + if auto_popup: + return + if target_group == StringName() or body.is_in_group(target_group): + DialogSystem.unregister_interactable(self) + + +func get_dialog_prompt() -> String: + return prompt_text + + +func get_dialog_text() -> String: + return dialog_text diff --git a/game/scenes/Interaction/dialog_trigger_area.gd.uid b/game/scenes/Interaction/dialog_trigger_area.gd.uid new file mode 100644 index 0000000..f828f08 --- /dev/null +++ b/game/scenes/Interaction/dialog_trigger_area.gd.uid @@ -0,0 +1 @@ +uid://bk53njt7i3kmv diff --git a/game/scenes/Levels/level.gd b/game/scenes/Levels/level.gd index a1f4b65..8a4a3f3 100644 --- a/game/scenes/Levels/level.gd +++ b/game/scenes/Levels/level.gd @@ -1,13 +1,25 @@ extends Node3D -@export var day_length := 120.0 # seconds for full rotation -@export var start_light_angle := -90.0 -var end_light_angle = start_light_angle + 360.0 -var start_radians = start_light_angle * PI / 180 -var time := 0.0 +@export var day_length := 120.0 # seconds for full rotation +@export var start_light_angle := -90.0 +@export var show_spawn_dialog := true +@export_multiline var spawn_dialog_text := "Welcome to Promiscuity.\n\nPress E to close this message." +@export var spawn_dialog_auto_close_seconds := 4.0 +var end_light_angle = start_light_angle + 360.0 +var start_radians = start_light_angle * PI / 180 +var time := 0.0 @onready var sun := $DirectionalLight3D +func _ready() -> void: + if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"): + await get_tree().process_frame + DialogSystem.show_text(spawn_dialog_text) + if spawn_dialog_auto_close_seconds > 0.0: + await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout + if DialogSystem and DialogSystem.has_method("close_if_text"): + DialogSystem.close_if_text(spawn_dialog_text) + func _process(delta): time = fmod((time + delta), day_length) var t = time / day_length diff --git a/game/scenes/Levels/level.tscn b/game/scenes/Levels/level.tscn index 2aeb6f9..61ccee3 100644 --- a/game/scenes/Levels/level.tscn +++ b/game/scenes/Levels/level.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"] +[gd_scene load_steps=23 format=3 uid="uid://dchj6g2i8ebph"] [ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"] [ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"] @@ -6,8 +6,9 @@ [ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"] [ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"] [ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"] -[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"] [ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"] +[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"] +[ext_resource type="Script" uid="uid://bk53njt7i3kmv" path="res://scenes/Interaction/dialog_trigger_area.gd" id="6_dialog"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] bounce = 0.5 @@ -21,6 +22,20 @@ bounce = 0.5 [sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"] +[sub_resource type="SphereShape3D" id="SphereShape3D_dialog_zone"] +radius = 2.5 + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dialog_zone"] +transparency = 1 +cull_mode = 2 +shading_mode = 0 +albedo_color = Color(0.2, 0.8, 0.35, 0.18) + +[sub_resource type="SphereMesh" id="SphereMesh_dialog_zone"] +material = SubResource("StandardMaterial3D_dialog_zone") +radius = 2.5 +height = 5.0 + [sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"] size = Vector3(1080, 2, 1080) @@ -62,6 +77,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) mesh = SubResource("SphereMesh_w7c3h") [node name="Player" type="RigidBody3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.6563287, 0, 0) physics_material_override = SubResource("PhysicsMaterial_w8frs") script = ExtResource("1_muv8p") camera_path = NodePath("Camera3D") @@ -71,27 +87,27 @@ phone_path = NodePath("../PhoneUI") transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0) [node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"] -bones/0/position = Vector3(0.0026170756, -0.0012418391, -0.98996276) -bones/0/rotation = Quaternion(-0.7278173, -0.05346041, 0.012412205, 0.6835714) +bones/0/position = Vector3(0.002616825, -0.0012634661, -0.98995954) +bones/0/rotation = Quaternion(-0.7278332, -0.05342924, 0.012382713, 0.6835575) bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359) -bones/1/rotation = Quaternion(-0.031655744, 0.011362745, 0.022744056, 0.9991754) +bones/1/rotation = Quaternion(-0.03163086, 0.011397719, 0.022761386, 0.9991754) bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08) -bones/2/rotation = Quaternion(0.010291794, 0.001169461, 0.013815534, 0.9998509) +bones/2/rotation = Quaternion(0.0102874795, 0.0011603195, 0.013812066, 0.99985105) bones/3/position = Vector3(-2.3358266e-09, 0.13458829, -1.382244e-08) -bones/3/rotation = Quaternion(0.067557335, 0.0021622085, 0.013776206, 0.99761796) +bones/3/rotation = Quaternion(0.06755522, 0.0021543663, 0.013774819, 0.99761814) bones/4/position = Vector3(2.508626e-07, 0.15027755, 0.008779066) -bones/4/rotation = Quaternion(0.051882792, -0.00090027065, 0.0039363643, 0.998645) +bones/4/rotation = Quaternion(0.051899955, -0.00089839776, 0.0039267424, 0.9986442) bones/5/position = Vector3(2.152588e-08, 0.103218146, 0.03142428) -bones/5/rotation = Quaternion(-0.06595954, 0.011917545, -0.0014885183, 0.99775004) +bones/5/rotation = Quaternion(-0.06595736, 0.011938445, -0.0014933152, 0.9977499) bones/6/position = Vector3(1.5477327e-06, 0.18474667, 0.06636399) bones/7/position = Vector3(0.061058242, 0.09106279, 0.0075706206) -bones/7/rotation = Quaternion(-0.5982132, -0.43452233, 0.50765175, -0.4422909) +bones/7/rotation = Quaternion(-0.598225, -0.43451372, 0.5076822, -0.44224826) bones/8/position = Vector3(1.1842036e-08, 0.12922287, 5.2578955e-08) -bones/8/rotation = Quaternion(0.5434686, 0.18407291, 0.20301422, 0.7934383) +bones/8/rotation = Quaternion(0.543452, 0.18399428, 0.20302251, 0.79346573) bones/9/position = Vector3(1.5054144e-07, 0.2740467, 2.2048344e-08) -bones/9/rotation = Quaternion(-5.192343e-09, -1.1239315e-06, 0.01273731, 0.99991894) +bones/9/rotation = Quaternion(-5.2907154e-09, -1.1239725e-06, 0.012734968, 0.999919) bones/10/position = Vector3(1.9432857e-08, 0.27614468, 9.6609995e-08) -bones/10/rotation = Quaternion(0.048323337, -0.28487536, 0.026756868, 0.9569718) +bones/10/rotation = Quaternion(0.04830448, -0.2848921, 0.026799988, 0.9569665) bones/11/position = Vector3(-0.030029751, 0.037888147, 0.021671427) bones/11/rotation = Quaternion(0.2098604, -0.059559863, 0.20750383, 0.9536002) bones/12/position = Vector3(-3.3527822e-08, 0.0474497, -1.48403245e-08) @@ -128,13 +144,13 @@ bones/29/position = Vector3(1.195453e-08, 0.02594832, 1.5542597e-08) bones/29/rotation = Quaternion(0.14350323, 3.322942e-05, -0.014478063, 0.98954403) bones/30/position = Vector3(-2.4944999e-08, 0.029238665, 6.2325825e-08) bones/31/position = Vector3(-0.06105696, 0.09106397, 0.007570758) -bones/31/rotation = Quaternion(0.60009927, -0.4346891, 0.52418536, 0.4197095) +bones/31/rotation = Quaternion(0.60012215, -0.43466684, 0.5242142, 0.41966385) bones/32/position = Vector3(2.116817e-08, 0.12922288, 7.016769e-08) -bones/32/rotation = Quaternion(0.46432823, -0.26300937, -0.23269261, 0.813068) +bones/32/rotation = Quaternion(0.46436408, -0.26298717, -0.23268588, 0.8130566) bones/33/position = Vector3(-2.350565e-08, 0.27404687, 1.5161348e-08) -bones/33/rotation = Quaternion(7.667138e-08, -5.0620065e-06, -0.058376648, 0.99829465) +bones/33/rotation = Quaternion(7.69042e-08, -5.0622584e-06, -0.058380682, 0.9982944) bones/34/position = Vector3(1.3629875e-07, 0.27614468, -9.158248e-09) -bones/34/rotation = Quaternion(0.059040155, 0.17509013, -0.005968382, 0.9827626) +bones/34/rotation = Quaternion(0.059025347, 0.17513894, -0.005969527, 0.9827547) bones/35/position = Vector3(0.030029776, 0.03788806, 0.021671649) bones/35/rotation = Quaternion(0.21378386, 0.065372065, -0.22564878, 0.94821185) bones/36/position = Vector3(-2.7939748e-09, 0.04744962, -1.7240383e-08) @@ -171,23 +187,24 @@ bones/53/position = Vector3(1.4340932e-08, 0.025948457, 3.3946527e-08) bones/53/rotation = Quaternion(0.14377311, 5.8452275e-07, 0.011701506, 0.98954153) bones/54/position = Vector3(4.750415e-09, 0.029238641, -1.2388978e-09) bones/55/position = Vector3(0.09123873, -0.06657194, -0.0005540352) -bones/55/rotation = Quaternion(0.13601132, 0.07838244, 0.9844897, -0.07834015) +bones/55/rotation = Quaternion(0.136, 0.07837879, 0.98449296, -0.07832257) bones/56/position = Vector3(-1.3288446e-09, 0.40599436, 1.0443015e-08) -bones/56/rotation = Quaternion(-0.13252214, -0.014519276, 0.03215593, 0.99055195) +bones/56/rotation = Quaternion(-0.1325433, -0.014470397, 0.03215335, 0.9905499) bones/57/position = Vector3(5.707578e-09, 0.42099008, -1.5425995e-08) -bones/57/rotation = Quaternion(0.5344839, -0.021701135, -0.027458949, 0.8444537) +bones/57/rotation = Quaternion(0.5344709, -0.021695312, -0.027452054, 0.8444624) bones/58/position = Vector3(-6.5650525e-09, 0.15721555, -2.6694579e-08) bones/58/rotation = Quaternion(0.2693438, -0.032380052, -0.014592491, 0.96238893) bones/59/position = Vector3(2.4854705e-08, 0.09999996, -3.1755625e-09) bones/60/position = Vector3(-0.091250315, -0.066556, -0.0005535231) -bones/60/rotation = Quaternion(-0.09026457, -0.016758345, 0.9954146, -0.026857648) +bones/60/rotation = Quaternion(-0.09026675, -0.016730117, 0.9954149, -0.026855767) bones/61/position = Vector3(1.3129254e-08, 0.40599442, 3.8557886e-09) -bones/61/rotation = Quaternion(-0.07401098, 0.084030755, -0.024547135, 0.99340767) +bones/61/rotation = Quaternion(-0.07409451, 0.08402694, -0.024555309, 0.9934016) bones/62/position = Vector3(-7.3885964e-10, 0.42099023, -5.226429e-09) -bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915) +bones/62/rotation = Quaternion(0.5654398, 0.01134551, -0.008516049, 0.8246677) bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10) -bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723) +bones/63/rotation = Quaternion(0.2890854, 0.031904142, 0.014081784, 0.9566679) bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09) + [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("SphereShape3D_mx8sn") @@ -201,6 +218,32 @@ fov = 49.0 [node name="Car" parent="." instance=ExtResource("5_car")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3) + +[node name="DialogZone" type="Area3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -2.5) +script = ExtResource("6_dialog") +prompt_text = "Press E to inspect area" +dialog_text = "Dialog trigger area" + +[node name="CollisionShape3D" type="CollisionShape3D" parent="DialogZone"] +shape = SubResource("SphereShape3D_dialog_zone") + +[node name="Visual" type="MeshInstance3D" parent="DialogZone"] +mesh = SubResource("SphereMesh_dialog_zone") + +[node name="AutoDialogZone" type="Area3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -6.5) +script = ExtResource("6_dialog") +dialog_text = "Auto dialog trigger" +auto_popup = true + +[node name="CollisionShape3D" type="CollisionShape3D" parent="AutoDialogZone"] +shape = SubResource("SphereShape3D_dialog_zone") + +[node name="Visual" type="MeshInstance3D" parent="AutoDialogZone"] +transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0) +mesh = SubResource("SphereMesh_dialog_zone") + [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) diff --git a/game/scenes/UI/dialog_system.gd b/game/scenes/UI/dialog_system.gd new file mode 100644 index 0000000..bb98b54 --- /dev/null +++ b/game/scenes/UI/dialog_system.gd @@ -0,0 +1,146 @@ +extends CanvasLayer + +var _interactables: Array[Node] = [] +var _active_interactable: Node = null +var _dialog_visible := false + +var _prompt_label: Label +var _dialog_panel: PanelContainer +var _dialog_label: RichTextLabel + +func _ready() -> void: + layer = 50 + process_mode = Node.PROCESS_MODE_ALWAYS + _setup_ui() + _set_dialog_visible(false) + _update_prompt_visibility() + + +func _process(_delta: float) -> void: + if Input.is_action_just_pressed("interact"): + if _dialog_visible: + _set_dialog_visible(false) + return + if _active_interactable != null: + _open_dialog_for(_active_interactable) + + +func register_interactable(interactable: Node) -> void: + if interactable == null: + return + if _interactables.has(interactable): + return + _interactables.append(interactable) + _refresh_active_interactable() + + +func unregister_interactable(interactable: Node) -> void: + if interactable == null: + return + _interactables.erase(interactable) + if _active_interactable == interactable and _dialog_visible: + _set_dialog_visible(false) + _refresh_active_interactable() + + +func _refresh_active_interactable() -> void: + while _interactables.size() > 0 and not is_instance_valid(_interactables[_interactables.size() - 1]): + _interactables.pop_back() + _active_interactable = _interactables[_interactables.size() - 1] if _interactables.size() > 0 else null + if _dialog_visible and _active_interactable != null: + _dialog_label.text = _get_dialog_text(_active_interactable) + _update_prompt_visibility() + + +func _open_dialog_for(interactable: Node) -> void: + if _dialog_label: + _dialog_label.text = _get_dialog_text(interactable) + _set_dialog_visible(true) + + +func show_text(text: String) -> void: + if _dialog_label: + _dialog_label.text = text + _set_dialog_visible(true) + + +func close_if_text(expected_text: String) -> void: + if not _dialog_visible: + return + if _dialog_label == null: + return + if _dialog_label.text != expected_text: + return + _set_dialog_visible(false) + + +func _set_dialog_visible(dialog_open: bool) -> void: + _dialog_visible = dialog_open + if _dialog_panel: + _dialog_panel.visible = _dialog_visible + _update_prompt_visibility() + + +func _update_prompt_visibility() -> void: + if _prompt_label == null: + return + var has_active := _active_interactable != null + _prompt_label.visible = has_active and not _dialog_visible + if _prompt_label.visible: + _prompt_label.text = _get_prompt_text(_active_interactable) + + +func _get_prompt_text(interactable: Node) -> String: + if interactable == null: + return "" + if interactable.has_method("get_dialog_prompt"): + return String(interactable.call("get_dialog_prompt")) + return "Press E to interact" + + +func _get_dialog_text(interactable: Node) -> String: + if interactable == null: + return "" + if interactable.has_method("get_dialog_text"): + return String(interactable.call("get_dialog_text")) + return "..." + + +func _setup_ui() -> void: + var root := Control.new() + root.name = "DialogRoot" + root.set_anchors_preset(Control.PRESET_FULL_RECT) + root.mouse_filter = Control.MOUSE_FILTER_IGNORE + add_child(root) + + _prompt_label = Label.new() + _prompt_label.name = "PromptLabel" + _prompt_label.set_anchors_preset(Control.PRESET_CENTER_BOTTOM) + _prompt_label.offset_left = -140.0 + _prompt_label.offset_top = -64.0 + _prompt_label.offset_right = 140.0 + _prompt_label.offset_bottom = -36.0 + _prompt_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER + _prompt_label.mouse_filter = Control.MOUSE_FILTER_IGNORE + _prompt_label.text = "Press E to interact" + root.add_child(_prompt_label) + + _dialog_panel = PanelContainer.new() + _dialog_panel.name = "DialogPanel" + _dialog_panel.visible = false + _dialog_panel.set_anchors_preset(Control.PRESET_CENTER_BOTTOM) + _dialog_panel.offset_left = -300.0 + _dialog_panel.offset_top = -220.0 + _dialog_panel.offset_right = 300.0 + _dialog_panel.offset_bottom = -80.0 + _dialog_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE + root.add_child(_dialog_panel) + + _dialog_label = RichTextLabel.new() + _dialog_label.name = "DialogText" + _dialog_label.custom_minimum_size = Vector2(560.0, 120.0) + _dialog_label.fit_content = true + _dialog_label.scroll_active = false + _dialog_label.bbcode_enabled = true + _dialog_label.text = "" + _dialog_panel.add_child(_dialog_label) diff --git a/game/scenes/UI/dialog_system.gd.uid b/game/scenes/UI/dialog_system.gd.uid new file mode 100644 index 0000000..3490689 --- /dev/null +++ b/game/scenes/UI/dialog_system.gd.uid @@ -0,0 +1 @@ +uid://be24usagr8kml diff --git a/game/scenes/player.gd b/game/scenes/player.gd index de8ed9f..009a29e 100644 --- a/game/scenes/player.gd +++ b/game/scenes/player.gd @@ -51,6 +51,7 @@ var audio_player = AudioStreamPlayer.new() var phone_visible := false func _ready() -> void: + add_to_group("player") axis_lock_angular_x = true axis_lock_angular_z = true angular_damp = 6.0